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Kaleidoscope. Finally learned how to write shaders.
#generativeart #creativecoding
IMG, I was playing with NightCafe IA art using some variations of text prompts from other users. Unreal.
Text: Hyper detailed steampunk girl by Magali Villeneuve, Clint Cearley and Ekaterina Burmak, high definition textures, meticulous details, maximalist, shaders, depth
We are now using a new shader for the characters, and we are going to replace all other shaders to match this style next
#indiedev #indiegame #AnimeGaming #Steam
#LimbusCompany #Limbus_Company
Progress Check - Week 2 of creating a 3D model of Don Quixote.
- My first ever near complete model in Blender! :)
- Badge work, shape keys, rigging, shader fixes, and additional details are coming.
剣エフェクトの見た目をよくする為にシェーダと闘ってる最中…😠
αを参照して閾値以上なら描画し、未満ならしない処理で実装はシンプル。でもこれだと境界がくっきりしてしまうのでボカしたいんですね…。
ShaderGraphはシンプルな実装はいいんですけど少し複雑になるとよく分からなくて困ります…😑
Tried out Clip Studio 2.0 Auto Shader took. Pretty Neat!
#Dislyte
#Dislytefanart
#dislyteahmed
#シンネオ
#ヂィスラト
#神世代ネオンシティ
#디스라이트
This is a drawing I made to start experimenting with AI, it's shaded with Clip Studio Shader. I'm looking to ways to understand how to use AI to help us as artists and not be affected by these new changes.
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#funny #like #follow #roblox #doorsroblox #streamer #stream #friend #twitch #TwitchAffilate #TwitchStreamers #shaders #doors #tiktok
making ice bergs and water, i will break down the glowy sparkly ice shader at some point
dropped some basic engine options in the ship generator and tweaked the shader a bit this morning. sorry for the double post. forgot to turn the sun on lol. #b3d #blender3d #geometrynodes #IndieGameDev
IMMMM BAAAEEEEEKKK OK so this oc is owned by @ENEN_XU !! their oc is so cute but i struggle on the softness im a cell shader 😭😭😭 im not satisfied with my drawing i just got out of art block im sorry 😭
画像全体にディストーションをかけた
#creativecoding #generativeart
#processing #p5js #webgl #shader #glsl
Added some shaders...
How does she look ? 👀
#Vtuber #VtubersEN #VtuberSupport #catgirl
@crybabyVT 👀 its 2D that simulates 3D. kinda like Live2D but using Godot instead. However, you're correct about the pixel shader! i don't like subpixels so I locked all the pixels to the pixel grid. This is how it looks like without pixel snapping.
@Cyberbunbun Nothing really crazy and not too different from Live2D. I used a couple of mesh deformations using Godot's Skeleton2D system to make the head move. The arms are just Line2Ds that have some tool scripts to direct them. Then the pixel shader is applied to everything.