画質 高画質

With the awesome collaboration of , me and observed a tunnel in the trans-membrane region of our ABCG transporter that only appears in presence of ATP-bound
Read more about it at https://t.co/jBhtxdDfac
One more figure to enjoy 😎

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With the power of cell shading I shall soundly refuse to fix bad topology and normals

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Wrapping up the work on 's X-Wing design!

It took a while, but it was so much fun working on this heavily armed bad boy.

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☣️THE GLASSES ACCESSORIES ARE DONE!💾

Final addition is a peritel cable as a chain so I don't lose them(I always leave my glasses around)!

And it plugs into your CRT if you want to play Zombie Revenge with me 💜☣️

What do you think?

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[WIP] Was gonna work on Dedf1sh over spring break but I got distracted working on scrimblo! Hope that's ok :), would love to hear you guys' thoughts/critique

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This design keeps the red and hood themes, but swaps out the black, whites and creams for earth browns, silvers and golds, some of with some inspiration taken from Yang's color scheme. More can be found on my Patreon.

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work in progress

I started to render a lot of preview videos to check animation, camera movement and other things.

Environment looks ok for now. I'll add some bubbles later. I think I need more underwater creatures and more cameras🎥

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如何制作头发的物理,我不太懂,我搜索到的内容都非常繁琐复杂
How to make the physics of hair, I do not understand, I search content is very complicated
(machine translation)(机翻英文)

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WIP - Dark Elf Warhammer Fantasy
She's getting cuter now! (and some hair)
Commission, contact, socials : https://t.co/tpuy8NhmtM

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I wanted to try gradient UVs (which are a billion times faster than normal ones!) so I decided Kris!

I'll have a turnaround eventually...

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Unity(メタバース)向けの若月リリィのモデル。
スキニングまでほぼ完了しました。
(ポリゴン数△18977、テクスチャサイズ2048×2048)

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🔥Courses Extra 15% OFF Coupon: WFX15🔥Stylized Texturing for Video Games with Blender
learn on👉https://t.co/imcIvHQp9P

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Another slow, leisurely paced work, with lots of tweakings and considerations for an acceptable design.

The clip in the middle of the upper face plate was a bit frustrating, not gonna lie.

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WIP

ボーン右側を対象化で作成
右手の頂点グループを設定したので残った右半分のオブジェクトにボーン割り当て中

ってことで
今日はここまで(-_-)zzz

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I wanted to expand on my older space base and colony ideas and make more detailed perspective illustration using Substance materials. What do you think?

Download the Blender scene file on Patreon:
https://t.co/Pvt6ybezmj

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