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The web bridges the gap into the physical world. All of my commercial #branding system are capable of generating high-resolution stills, moving assets and can be deployed to virtually every touchpoint. The web is the ultimate creative platform #javascript #threejs #webgl
半年前に理解不能だったgpgpuをやっと理解できた...やっとだ...😂
#GLSL #webgl #threejs #generativeart #creativecoding
Circle, square, and everything unfair #generative #creativecoding #threejs
This idea seemed lame until I accidentally discovered the broken triangles form a zoomed the image when transitioning.
Making a few iterations of this in the next few days👻
#threejs #webgl #creativecoding
this is from 2013, for the movie Gravity website. BufferGeometries were landing on threejs (this is v58), we would serialize the massive models to binary files. the buffers could be read directly back into BGs. loading times were blazing fast https://t.co/dNLycoBTru
https://t.co/OBrHhDnmMd
Final port of IK Rigs for #threejs. Its posted with the rest of the files for lesson 137 at github. Have at it, free for all.
Just 2 more videos till all tutorials are up about the inner workings of the system.
#gamedev #indiedev #javascript #opensource
Recently used my off time during the #KindredJam to learn some #blender to #threejs to make a random @MichaelKocha styled villager generator for Death Crossing: A new beginning.
#screenshotsaturday #webgl #lowpoly #procgen #gamedev #indiedev #indiegame #indiegames #indiegamedev
💡The core of the tricky soft ball algorithm is from Entagma's Houdini tutorial https://t.co/x8GL4796GJ. I implemented and optimizated it for mobile web pages. The source code is on https://t.co/XdjQeLv29W. Feel free to use it. 😀
#threejs #web #webdev
Practicing those shaping functions and normals calculation👻
Planning to do more of these with the same style as my profile banner every week
#threejs #webgl #creativecoding