Latest tutorial!
Archaeologist the 3D Stylized Character: ZBrush-Maya Workflow
Concept from YF Lee.
https://t.co/VOMZ7mpecU

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Here's another update on Isle. I've finished retopoing, unwrapping and baking. Here's some quick renders (no lighting) from marmoset to show off the bakes on the lowpoly. Onto texturing!

Based off of the concept by

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Clown - Realtime work has done by Alexandr Kotov
3D Character Artist Software used: ZBrush, 3ds Max, Mari, 3DCoat, Substance Painter, Marmoset Toolbag

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Aw shoot thank you sir✌🏻😊. I use Zbrush, a digital sculpting program & render the characters in photoshop or MarmosetToolbag.
& it’s funny you mention that... just started this one a few days ago 😋

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これはToolbag欲しくなるな。。

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Robyn - Game Ready by Baj Singh
“Re imagining of “Robin” from the Batman universe. Rendered in Marmoset Toolbag 2.”

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I think I owed roytheart's version of over insta. I started last year but just got the time to finish it now. Rendered in

P.S. I'm not sure if Roy has twitter account.

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Marmoset Toolbag 3(試用中)でレンダリングしてみました。綺麗。
操作簡単だし値段も高くないし、試用期間終わったら買いかな~。

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Hi everyone! Managed to finish this guy up. You can check more renders on my Artstation page over here: https://t.co/kvzvn3N3ha

Made with: Maya, Zbrush, Mari, Photoshop, Substance Painter Marvelous Designer & Marmoset Toolbag.

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