Finished modeling, texturing, and rigging my King CLAY Rool! Really excited for this collab to come to life, everyone's is looking really tight!

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Finally done baking this fucker down. Now on to texturing. Woop.

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Great concepts by Pablo Carpio. Love the compositions and the way he balances using photos for detail filling X texturing, very nice blend of techniques: https://t.co/WrQkmJQUNE

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Kostia Gdalevich talked about his amazing drunk whale character. Lots of tips on and more. https://t.co/oVEuFzhvqH

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Texturing progress, super slow recently. Really don't wanna do that hair 😐

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first 10 minutes of texturing (at 2 am, don't do this) vs final one (made during normal day-time hours) ⌛️#gameart

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And he's done! 2 hours and minutes for... modeling, texturing and rigging!

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Lymphatic.3
Continuing to experiment with texturing, studio lighting, and stage setups!

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Après le marbre, j'essais de toucher du bois, ou du moins d'en faire : https://t.co/Dwl6JeWVHV

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I wanted to get a rough idea of how texturing would look on the ship in it's current state with a rough uv unwrap. I think I'll unwrap it better to get some more detail, but it's neat to see it start to come to life =)

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Just finished texturing the Secondhand Shop in the village of Romar.

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I'm finally finished!! Based on Thomas Mahon's concept art. Had a lot of fun seeing this come together c:


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Continuing our adventures in texturing Mr. Zombie today on https://t.co/8BGwN81l9I

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Not terribly accurate and I plan on re-texturing - but here's an update on the salticid model! Lots of headaches but I've learned a bit about salticid anatomy. Take her for a spin here: https://t.co/MD9pBxnwt9

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