first 10 minutes of texturing (at 2 am, don't do this) vs final one (made during normal day-time hours) ⌛️#gameart

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And he's done! 2 hours and minutes for... modeling, texturing and rigging!

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Lymphatic.3
Continuing to experiment with texturing, studio lighting, and stage setups!

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Après le marbre, j'essais de toucher du bois, ou du moins d'en faire : https://t.co/Dwl6JeWVHV

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I wanted to get a rough idea of how texturing would look on the ship in it's current state with a rough uv unwrap. I think I'll unwrap it better to get some more detail, but it's neat to see it start to come to life =)

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Just finished texturing the Secondhand Shop in the village of Romar.

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I'm finally finished!! Based on Thomas Mahon's concept art. Had a lot of fun seeing this come together c:


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Continuing our adventures in texturing Mr. Zombie today on https://t.co/8BGwN81l9I

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Not terribly accurate and I plan on re-texturing - but here's an update on the salticid model! Lots of headaches but I've learned a bit about salticid anatomy. Take her for a spin here: https://t.co/MD9pBxnwt9

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102! Some practice on armor texturing! Enjoy! A half elf hexblade with a greatsword. Because YES.

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I played a lot of Into The Breach by Such an amazing game! I really love it! So I made some 3d fan art of the first mech squad. First time I try pixel art texturing.
Wanna see it up close? https://t.co/UktP5T92bw

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I did a LOT of experimenting (+ trying it with curves -> too many polys) and ended up settling on this shape that I can define more with texturing and then I layed it 'on top' of the rest of the hair which is working....

for now.......? :'')

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Thought it might be interesting
(Rly early wip - zoomed out)

My workflow for New zones:
1)shapes
2)sprites order
3)big props
4)ingame triggers
5)shading
6)texturing
7)details.

All being checked in game-engine.

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messing around with rim lighting n texturing, first kiddo is 's Olive! (ty for letting me draw her! ;o;)

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the results of my first photogrammetry project! i'll be texturing her and adding hair cards in the near future.

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