画質 高画質

Worked a little more on the smoke from previous post and added muzzle flash to it. Still WIP. 🙃

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I put a basic mesh to script+compute which I used for on GitHub.

GitHub: https://t.co/Ztc4rwO8DC
Medium: https://t.co/UG8ofdYHZN

One of the mesh used in the repo is from

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i like paint 3ds shaders they r fun :]

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This weekend I made a in for my upcoming third-person wall-running game, Project: Feline!

All this and more in the next https://t.co/hKPZeLx4HO
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the shader in game is..bad but its less so in his art

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Yeah, the viewer doesn't support custom shaders so I'm improvising. Won't be as good as the video but since most of the cel shaded effect is also in the texture I won't have many problems. This is the flat texture btw:

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It's done! Thanks for the amazing celshader! Hopefully we'll get a new Darkstalkers soon 😬
Rendered in

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I feel like this is good enough to leave for now. I really like how it looks like now 😁

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今回は静止画バージョンも載せちゃう

oF 側で窓枠の形を変えるのもアリだな〜
shader 単体と違って、またちょっと雰囲気変わるね🤔

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did some texture edits on latest bunny and messed around with some shader stuff. GPU particle shader on tails and ears made by and original base by

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uh some retakes with sildurs shaders . i was right and it obvs does look nicer with shaders

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Working on in to nail the aesthetic! All this and more coming soon in the next instalment of Project: Feline
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Since my pc is BOSS I could give minecraft the realistic water and lighting shader and ive never been more in love with minecraft-- Its taking me alot not to go back and play for hours

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Worked long on giving this Vlad III model custom Visemes and Eye tracking. Started of as a completely 2D face and im glad it came out this great!
's Toon shader completes the look with some great shadows and matcaps.

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update: i made a little rim shader

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Shader is complete, totally didn't stay up for that.

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Unpopular opinion: while the 3DS had a really poor resolution, the lighting, shaders, and particle effects completely made up for it.

Resolution does not define how good a game looks.

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