画質 高画質

オリジナル3Dモデル「MIMEI(未名)」一点物として販売します。ワンオフで一体限定のみの販売です。30万円ほど。ShaderやDynamicBoneなど、VRChat向けのセッティング込み、フルトラ適正は極めて高いです。素体まで有りで動いて53000△くらいで破綻なく動きます。デザインは黒色熊猫さん( )

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Finally bit the bullet and downloaded 2.8 I think this shader turned out pretty good.

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While experimenting with materials, I made a wispy shader that might look nice for ghosts or something

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this's today's progress.
i remade the last shader.

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Happy ShadeRein.VNFanpage 5th anniversary!
Lineart by

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If the same execs who think the pixel smoother shaderes applied that logic to 3D models

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i made these solely because i have a jello physics shader.

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Today's case study :
Skin shader, Subsurface Scattering material creation in Arnold renderer. ( Maya software )

Polypaint test from Zbrush.
Decimated model.
No specular map/displacement map

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Worked a little more on the smoke from previous post and added muzzle flash to it. Still WIP. 🙃

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I put a basic mesh to script+compute which I used for on GitHub.

GitHub: https://t.co/Ztc4rwO8DC
Medium: https://t.co/UG8ofdYHZN

One of the mesh used in the repo is from

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i like paint 3ds shaders they r fun :]

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This weekend I made a in for my upcoming third-person wall-running game, Project: Feline!

All this and more in the next https://t.co/hKPZeLx4HO
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the shader in game is..bad but its less so in his art

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Yeah, the viewer doesn't support custom shaders so I'm improvising. Won't be as good as the video but since most of the cel shaded effect is also in the texture I won't have many problems. This is the flat texture btw:

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It's done! Thanks for the amazing celshader! Hopefully we'll get a new Darkstalkers soon 😬
Rendered in

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