Hello guys, Check my WIP for a new environment at polycount
https://t.co/BZ20RIamkp

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Zelda Update: Started a Polycount thread to keep things organized. Slowly blocking everything in. Looking forward to her boots and refining elements. https://t.co/NIQ4zQaZbN

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i thiiiiiiiiiiiiiiiiiiiiiiiiiiink i'm done. Gonna start rending it properly now 😬
design by

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Here is just a little WIP on my new project that I am working on :)

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Let's do one more, because I forgot all the tags. :D
Queen Eva, created for RAID: Shadow Legends (2019, Plarium)

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About done with my first character made in Maya!
Thanks for the awesome character design!
I'm gunna tweak a couple more things before I render more

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Hey all, I made a scene of my She-Ra fan art, go check it out if you can ☺️✨🌈 https://t.co/GimdohRA98

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Doing something besides hardsurface today, needed to do something Working on some OCs and stories that need to be told!

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blog
More about COP's. Made a setup that in real time shows the height map of a simulation and with one click can be exported to
https://t.co/JAmPnc0EZn

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Masked Tanuki 🦝
“There's a raging debate over whether tanukis are raccoons or dogs, but the distinction seems trivial when they're gnawing on your femur.”

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Here is a WIP of a Robot, after picking up a few new tricks for hand-painted texture tips from my last tutorial. Open to any C&C :)

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A quick little dump of projects who got rehashed into different ones or cancelled. Feels like I've improved a lot looking at these even though doesn't feel it. and knowledge of anatomy way better. 😄

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Finished up my latest character. On to the next!
Based on a For Honor concept by Remko Troost.
Please check out more renders at: https://t.co/T3xMcJfQB1

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Scout spaceship. Base sculpted in 3DCoat, line art and details in Photoshop.

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