Getting an amazing response to my latest material on Artstation - PC Debris, 100%
https://t.co/gtjdw7Fe7c

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Substance Designer 2019.2 - UXの改善、ドットノードやHDRマップ調整機能!および大規模な最適化!
https://t.co/R3KMjWO5YM

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サブスタンスデザイナーを使って金魚の入った桶を作りました🐠
今週は制作時間が無く作り込みが浅いですが習慣としてアップ

今回はウォーターレベルを使って水面を調整しましたが平面的な表情になったのは少し残念
深さの表現は難しい🤔



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The Untold Story of Bernadette by Giselle Valenzuela from Ringling College of Art and Design - https://t.co/sqgNSQYBnQ

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Hello there !
I am studying LevelDesign , I'm seeking for more "concrete" experiences in Level Design to quenching my thirst for knowledge!

Please feel free to DM or comment.

These are my WIP projects.

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フルプロシージャル中の人。
単純に人の顔が難しいーー!
なんか違う気するけど…まいっか

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Stylized Ores Textures
I finished it yesterday
Here is the link to the instagram publication 😃
https://t.co/3dRzTeJl6N
Hope you enjoy it !

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blog
More about COP's. Made a setup that in real time shows the height map of a simulation and with one click can be exported to
https://t.co/JAmPnc0EZn

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Stylized Crystals! ~ Could use some improvement but almost there!



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フルプロシージャルあいあんまん
Heightをうまくコントロールするための修行~~

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Sausage study (raw&grilled)
Messed up the graph a bit cus 3D viewport kept making me hungry.
100% (except for SD logo), rendered in .

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Alway great to participate in your I've been learning and following Daniel Thiger's fundamentals tutorial, I then added some finishing touches and color. I've go a long way to go but I'm really happy with my results so far.

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