João Kouto has shared his experience in lighting art, talked about using 4 and 5, and revealed his approach to assets and lighting in his projects:

https://t.co/wVdVs4xvz8

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Finally achieved my first VFX concept with the help of and awesome instructors. Kinda wanted to twist that whispy cloud into a more dangerous fx, so I came with this toxic cloud 💨✨.

So far having a blast with the course!

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Sander Agelink talked about working with references and explained why Unreal Engine 5 was chosen for lighting in his Grand Foyer project:

https://t.co/qlpWXzLR8V

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I'm looking to hire a UE4 dev to help with some technical arty things. Will pay by the hour, small jobs. Want to extend the engine and add a custom shading model based off an existing one that exposes a few extra properties for my trees for better SSS. PLS DM ME!!!

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Best boy Silian improvements! Bigger nose, different lip texture, Hair is parted properly now. Shader fixed. Eye shine. ❤️
Both screenshots are !

Here's our Kickstarter, come follow! ❤️https://t.co/B8OButcnO2

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Environment Modelling and Texturing COURSES
COURSES Include
- Environment Creation using Blender and UE4
- Game Asset Modelling
- Texture Creation for large scale environments
Grab the Courses 👉👉https://t.co/PpC1HPqwwi

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Meet your instructor - Tyler Smith

Our VFX in Unreal instructor is a Senior Environment Artist who captures magical scenes using and who can’t wait to teach you the magic of VFX.

Pre Order today and get 50% Off!
https://t.co/HRj4eSKk2D

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Enemy for the game, made with ZRemesher, so not really optimized

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Goal: to port to UE5 with as much of the original as possible then lovingly update everything forever maintaining it for our children's children until we can download it to our brain to feel the bullets ripping through us, smell the diarrhea and actually hallucinate psychomantis.

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Gonna try using Metahuman materials on this character today, basically setting up the whole thing in
First time setting up anything for a character, send me some helpful links if you've got any :D

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ラストストーリー
リリースから11年

オープンワールド風な街での群衆制御

エンジニア、アーティスト、ゲームデザイナーが試行錯誤して制作

UE5のMATRIXのデモを見ると
この辺りが組み込まれているようで
凄い未来が来た印象




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Una increíble mejora grafica y maravillosos paisajes nos proporciona el mas reciente motor de UE5.

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DigiDraw
きれいだなー
意味を持たすのがきっと一番難しい

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Hello. Just starting for the evening. Here's a birds eye view of the level before I get started. I love showing the winter version as well. Now to continue improving it. 👷🧨🎆

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Another UE5 piece. Going to try and start making these into VR scenes! 😅

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groomを試しています。Blender2.79だと、そのままexportしてもgroomのインポーターが表示されませんでした。パーティクルを一旦メッシュにしてカーブへと変換したら読み込めたけど、一部の毛が伸びてブランコみたいに…

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