画質 高画質

This shader study of AMPA receptor (July's Molecule of the Month at RCSB PDB ) has each amino acid residue colored based on hydrophobicity. Light values favor interactions with water, dark values avoid them.

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I reused the assets from an old render. The grapes shader is 100%.

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By a collection of Shaders/ Materials, Effects, Demos and general assets for all Comic and Toon needs.
Only ‘Aqua' and 'Kismet' are still FREE
Works flawlessly with Blender 2.8 EEVEE
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https://t.co/DFROkFMY8b 【VRChat向け少年アバター】やくそくヤギくん【無償版あり】の更新を行い、BOOST版にquest対応・セットアップ済モデルを同梱しました。
クエスト用アバターは1マテリアル・ボーン規定数・VRChat指定shaderとなっております。

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A few extra screenshots from the raymarching shader while I was debugging / messing around. Will probably make this public in some way once I fix all the tiny issues, and tomorrow I'm probably gonna start over and try to make a raymarched animated fractal.

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090 - Daily Shader Sketch.

Definitely had a hard time concentrating today. So, I made myself a hypnosis machine

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shader headshot pour

Flat headshot pour

merci d'avoir passé commande ! ^^

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ImLeXz is using the toon shader for their skin and it looks fantastic. Great job! This is why I tell people not to turn off shadows...

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Irene’s ma 🙊.

Using only gouche shader in his new gouche pack. It’s such a treat 🔥🔥🔥

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成功したけど失敗したshader

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¡Hola! Mi nombre es Mateo, y soy un artista y programador.

Trabajo en medios tradicionales y digitales, y además hago algunos efectos y shaders en Unity.

Aquí están algunos dibujitos recientes. :)

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Finally done on the sculpt! Now testing some of my shaders and best comp for him. Still the shader i made always pops out. But i also love the rest! Aand~ I'll post pose shots soon! Cheers guys!

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モデル
環式へし切長谷部
エフェクト
N3+CShader:ぐるみぃ
o_SelfOverlay:おたもん
LiteDOF:akeru

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NEORTに投稿したときのサムネイル最終候補供養
今回はglsl2pngで時間調整しながらいい感じのルックを探したけど、結構面倒だったのでShaderBoyみたいにtimeのスクロールバーを用意してサムネイル選択できる機能あったら便利そうだなーと思った。

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083 - Daily Shader Sketch.

Crazy day today. Power line caught on fire. At a buddy’s house to do my daily. Really in love with this blob jawn, here’s another rework. This is based on fbm, not ray-marched

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Hey! This week I've been a bit busy with other things, but I made an ice shader using a Fresnel Effect, with normals created from noise put into a 'Normal From Height' node. ❄️#unity3D

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WoOpEr with shaders. The version with no shaderd is the one done in 5 minutes

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080 - Daily Shader Sketch

I’ve been in love with tree rings as long as I can remember. This algorithm takes any amount of bumps with seeds and randomized a tree ring. 5 rings being animated together with 22 bumps.

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I remade Calamity's shader for a few various reasons i'm not gonna get into, it looks much better now

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