画質 高画質

¡Hola! Mi nombre es Mateo, y soy un artista y programador.

Trabajo en medios tradicionales y digitales, y además hago algunos efectos y shaders en Unity.

Aquí están algunos dibujitos recientes. :)

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Finally done on the sculpt! Now testing some of my shaders and best comp for him. Still the shader i made always pops out. But i also love the rest! Aand~ I'll post pose shots soon! Cheers guys!

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モデル
環式へし切長谷部
エフェクト
N3+CShader:ぐるみぃ
o_SelfOverlay:おたもん
LiteDOF:akeru

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NEORTに投稿したときのサムネイル最終候補供養
今回はglsl2pngで時間調整しながらいい感じのルックを探したけど、結構面倒だったのでShaderBoyみたいにtimeのスクロールバーを用意してサムネイル選択できる機能あったら便利そうだなーと思った。

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083 - Daily Shader Sketch.

Crazy day today. Power line caught on fire. At a buddy’s house to do my daily. Really in love with this blob jawn, here’s another rework. This is based on fbm, not ray-marched

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Hey! This week I've been a bit busy with other things, but I made an ice shader using a Fresnel Effect, with normals created from noise put into a 'Normal From Height' node. ❄️#unity3D

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WoOpEr with shaders. The version with no shaderd is the one done in 5 minutes

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080 - Daily Shader Sketch

I’ve been in love with tree rings as long as I can remember. This algorithm takes any amount of bumps with seeds and randomized a tree ring. 5 rings being animated together with 22 bumps.

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I remade Calamity's shader for a few various reasons i'm not gonna get into, it looks much better now

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076 - Daily Shader Sketch.

I wanted to spend a bit more time on yesterday’s sketch. I’m searching for that organic feeling

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Had a go at writing composite video shader.

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https://t.co/6MP1oae9sC
更新しました。主な更新は以下の通りです。
・BOOST版にオキュラスクエストセットアップ済のunityPackageを追加しました。
・無償版・BOOST版共に一部モデルの修正を行いました。
※画像はquest用のshaderでセットアップした物です。
 

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Finished my overly complex setup that mixes Cycles GPU and OSL shaders together. Now i can start making my own versions of meme images.

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https://t.co/is9oYUGHgs
カエルクイーンのオキュラスクエスト対応完了しました!
BOOST版にオキュラスクエスト対応版(Materialセットアップ済)のunityPackagが追加されました。
画像はquest用のshaderでセットアップした物です。#VRChat

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GPU Shaders mixed with ToonKit OSL line art (and some Freestyle.) Flexible, but takes a lot of setup. I have a GPU Scene and a CPU scene with instanced objects that having different Object Indices. The Object Index is used to mix between regular shaders and ToonKit ones.

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Been working on a VR related project, and made some art assets for it. Here's a henchman model. The shader attached to it is a custom toonshader I wrote.

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Komikaze is a collection of Shaders/ Materials, Effects, Demos and general assets for all Comic and Toon needs. Made specially for Non Photo-Realistic (NPR) renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering.
https://t.co/rapoo2Vo6a

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I am experimenting again for a future release.

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Would be very interesting if there is a remake that uses 3D graphics & shaders that are inspired by Yoshitaka Amano's original concept art while still retaining its turn-based battle system!

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