画質 高画質

Dithering進捗。ShaderGUIを継承してカラーパレット選択できるようにした

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Testing how the water shader looks in a different environment. Here's a small cave scene, thoughts?

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for anyone curious, here is a comparison of what the model looked like before and after all those layers of shaders, facial and texture rework

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Beauty. Stability. Compatibility. GShade. 02.25.2019

Made for those who want it all; for those who will not compromise, GPOSERS is proud to announce GShade. The only custom ReShade build that supports every imaginable shader and preset.

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Small 3D things I modeled in the theme of V-day. I used the toon shader that was within Maya! Might model more things with this type of style. :D

Palico (c) Capcom
Moogle (c) Square Enix
Wumpus (c) Discord

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[Crusty Lava Lamp]

Using vertex and frag shaders to displace 3D geometry results in the most pleasing textures. Really enjoying the "rough" look of these evolving patterns.

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Had fun last night messing around with my buddy Phil Roberts’ (’s) car shaders pack! Check em out here: https://t.co/Vl1dYmt4zG. This dude knows cars like no other and they’re extremely accurate and gorgeous.

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Adjustable sprite outline shader anyone? I'll make a YouTube tutorial shortly, and make the shader available to use.

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A day at the beach

Procedural shader building in mantra

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Finally got around to working on a corrupt shader for a monster. This is the color scheme for evil monsters in Portal Tamers. You will be forced to battle these poor corrupt creatures! Can you do it?

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update: frenden flat man brush can work as a real smooth shader when tilted *__*

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Did some 25 minute the other day, no prep, just flowing.

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More test on dithering ! (simple checker dithering)
Shader in Unity based on this fragment shader: https://t.co/kQS6CUuGrU
Model & texture from: https://t.co/zZ1Gk36BFL

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Other reaction on a mesh with a kinect.

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