画質 高画質

We've been hard at work on the new shader pipeline for Enhanced Edition that will eventually debut in the new renderer.

Check out an early technical demonstration and let us know your thoughts, custom content creator or otherwise!

https://t.co/aSIf6lKuD5

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まじかるしげぽん()さんのFurShaderを試してみた!
尻尾とかモフ毛に対してはとても良い感じに出るけど、体全体に適用する場合は 毛の流れ等を作れない(作れるかどうか無学なので知らない)為 まぁまぁという感じ

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apparently we won’t get to use too many toon shaders in my lighting class which is kind of a bummer but I don’t care I will HAND PAINT in these eye shines if I have to

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For the first VFX study of the year, I'm making a tornado spell! I still need to make the beggining stronger, but I`m liking the tornado shader so far.

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I wanted to add eyes to my character and came up with this. I think it looks a little creepy but that might be the lack of a nose & mouth. Would love to hear suggestions and ideas on improvements! 😶

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Group nodes are an effective way to save time, that's why I designed this pack, it contains seven procedural shaders that will allow you to quickly apply your textures without going through UV unfolding. https://t.co/8Nz0bz1teD

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Hair shader blending using some normal tricks. Partially aligning the normals towards the camera flattens the shading and makes the hair look less like cylinders. +bevel node to blend intersecting strands together. Try the nodes or Normal Edit mod (direction + camera target)

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With our Realistic Glass Shader you have full control over all parameters you could possibly need for creating awesome looking renders. Caustics are still faked because of the Cycles Renderer, but who cares as long as the results are good? https://t.co/qvE2UPcJ7u

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Hi, I do a lot of super stylized 3D work and experiment with flat shaders to get a toon look. Nice to meet you and your work looks great! 😃

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Hey! I'm Ryan, a 3D Environment Artist who loves shaders and textures! I'm soon looking for an internship too!

📬autumnpioneer.com
🖼️https://t.co/KxKvnsuztx

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2D surface shader | the interactions between 2 mio - 8 mio individual cells often leads to surprise | surfing between experience and lack of control.

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Hey, nice but I'm pretty sure you don't need the diffuse shader. or the emit shader in fact. After the shader I wouldn't use any shader actually.

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Just posted a tutorial on the color spread effect! It covers how I created a post-processing effect that draws in world space :) link >>
https://t.co/PWkvxVTRtg

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Processingを使ってランダムな明るさを持つ円を敷き詰めて、
シェーダーグラフのSampleGradientノードで色を付ける遊び

加工前・加工後の画像を付けておきます。

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