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Different look into a portal/rift thingy.
#madewithunity #VFX #RealtimeVFX #gamedev #shaderforge #indiedev #unity3d
Finally got around to working on a corrupt shader for a monster. This is the color scheme for evil monsters in Portal Tamers. You will be forced to battle these poor corrupt creatures! Can you do it?
#indiedev #gamedev #UnrealEngine #3dmodeling #Blender3d
update: frenden flat man brush can work as a real smooth shader when tilted *__*
Did some 25 minute #shader #coding the other day, no prep, just flowing. #livecoding #shadershowdown #glsl
More test on dithering ! (simple checker dithering)
Shader in Unity based on this fragment shader: https://t.co/kQS6CUuGrU
Model & texture from: https://t.co/zZ1Gk36BFL
#shader #unity
[Ripples]
Distance fields and colorful waves.
#touchdesigner #creativecoding #generative #shaders
So with small tweeks the oil can also become blood & slime.
#madewithunity #VFX #RealtimeVFX #gamedev #shaderforge #indiedev #unity3d
We've been hard at work on the new shader pipeline for #NeverwinterNights: Enhanced Edition that will eventually debut in the new renderer.
Check out an early technical demonstration and let us know your thoughts, custom content creator or otherwise!
https://t.co/aSIf6lKuD5
Waterfall shader updates. #TheWildAtHeart #screenshotsaturday #gamedev
まじかるしげぽん(@m_sigepon)さんのFurShaderを試してみた!
尻尾とかモフ毛に対してはとても良い感じに出るけど、体全体に適用する場合は 毛の流れ等を作れない(作れるかどうか無学なので知らない)為 まぁまぁという感じ
apparently we won’t get to use too many toon shaders in my lighting class which is kind of a bummer but I don’t care I will HAND PAINT in these eye shines if I have to
For the first VFX study of the year, I'm making a tornado spell! I still need to make the beggining stronger, but I`m liking the tornado shader so far.
#VFX #Gamedev #Unity #MadeWithUnity @RealtimeVFX #Tornado #Spell
Group nodes are an effective way to save time, that's why I designed this pack, it contains seven procedural shaders that will allow you to quickly apply your textures without going through UV unfolding. https://t.co/8Nz0bz1teD
Hair shader blending using some normal tricks. Partially aligning the normals towards the camera flattens the shading and makes the hair look less like cylinders. +bevel node to blend intersecting strands together. Try the nodes or Normal Edit mod (direction + camera target) #b3d
Item glow shader and some character dialog! #screenshotsaturday #pixelart #IndieGameDev #javascript #phaser #webgl