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Archdec is an addon with 70 furniture and interior models, this is a pack of 70 architecture interior and furniture models scaled using real world values and using PBR materials and textures. https://t.co/0lxOa3bfgh
So apparently it's #PortfolioDay again.
Hi I'm Mathis! I love to concept and create low poly characters, both handpainted and PBR.
Currently looking for jobs : )
Hi!
I'm Diana, freelance texture artist, who adores hp and pbr so much, that I've decided to fully learn how to do 3D. XD
Most of my recent projects are under NDA, but they are really cool.
Looking for opportunities!
https://t.co/L3s8hV5nYl
#PortfolioDay
✨Hi #PortfolioDay! I'm Leigh-Ann, a 3D environment artist working in the video game industry. I love creating stylized game art in PBR and hand painted. Here is some of my personal work.✨
🎨 https://t.co/G11frsZfpm
Hey #PortfolioDay!
I'm Matthew Casillan, a freelance 3d character artist who specializes in stylized characters in both PBR and not!
I'm also still on the hunt for a studio position in the US.
🌐https://t.co/LIRil2aOwL
💻https://t.co/QPalDRoyJ1
📧matthew.casillan.art@gmail.com
Samurai robot character model, suitable for both game asset and subdivision-ready for films or close up. Comes with full rig in both Maya file and Blender file. PBR textures in 2048*2048 quality. https://t.co/iOQRAPJ95N
High quality 3d model of scifi Interceptor aircraft, the package contains original blend project optimized for both Cycles and Eevee render engines, also model exported as FBX and OBJ file formats with PBR textures. https://t.co/awQwD0MNYd
recently finished a PBR-based railgun model using substance painter to showcase roblox's new experimental custom material features ! #RobloxDev
I'm shook by how well a quick watercolor doodle of a stony floor referencing Ultima Underworld translated into a pbr texture using Materialize. #watercolor #gameart #texturing
Hi! I would like to demonstrate the material I created with diamonds coated. This is only attainable by @poiyomi 's toon shader which goes beyond toon now lol. My use of PBR makes "flat" objects turn iced out by flashy diamonds:
(https://t.co/nuQTmU36s0)
Min Min returns to smash ultimate, this time using her PBR setup from Arms!!! Also did a lot of UV remapping this time around to work with the AO map, and that took quite a bit of time to do ._.
welp... was hoping this model was good enough to be compressed for ultimate, but sadly, IT'S NOT! Fails to fucking compress, and my optimization skills is just shitty >_>
Don't want to use the Accel World vs SAO model, it lack the proper PBR maps compared to SAO Fatal Bullet.
Scanning coast to coast. 🔆
https://t.co/mCdSy6uV4j
More inbound, with many others being added every single day.
#quixel #megascans #california #coast #californian #coastal #rock #wall #realworld #scandata #photogrammetry #pbr #material #gamedev #cg #vfx #art
Nail it. 🔨
https://t.co/OA11A3Mlzm
More inbound, with many others being added every single day to the world’s largest library of real-world scanned data.
#quixel #megascans #rusty #screws #nail #tools #realworld #scandata #photogrammetry #pbr #material #gamedev #cg #vfx #art