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Painter Material -100% #SubstanceDesigner
Turn your photos into paintings with style! You can easily adjust and create your own painting style with the help of tons of parameters.
https://t.co/AN4kqTvgrz
#3dart #digitalart #pbr #material #MadeWithSubstance
Layer Painter adds a layer system with PBR channels, which makes creating materials a totally different experience. That means there's no need to worry about complex node trees anymore! The concept is similar to Substance Painter's approach. https://t.co/CbvDa5kDC8
🕺making of the @linpesto's music video!
https://t.co/kvkTYXwRua via @ArtStationHQ
and watch 360° in youtube! https://t.co/KCkXNttpX7
#madewithunity #360video #MusicVideo #vr #pbr #MadeWithSubstance #gameart #3dart #breakdown #vfx
Learn to use ZBrush, Substance Painter, and Blender side by side through the entire sculpting, texturing, and rendering process. In this course I will show you my whole process to create a current gen PBR character for games. https://t.co/groKr8gK8t
Hi #VisibleWomen !!! I’m Pallavi, a 3D team lead artist at Budge Studios and I specialize in 3D environments and props. I love low poly modeling, hand painted textures and PBR! 🥰🖌🎮
Extreme Package PBR Textures contains 25 textures PBR 4-8k resolution. All the texture were made from scratch in Substance Designer. Ready to use in any graphics engines. https://t.co/weMx2JdgnS
Nifty feature in #unity3d: material validation! The red zone displays regions of the texture that are outside of valid PBR brightness values, extremely helpful for making realistic materials in my texturing workflow :) #unitytips #gamedev #indiedev #3dmodeling #3dart
#Houdini 小ネタ。アニメ調のNPRエフェクトを作る際、mantraのトゥーンシェーダーはデフォだと自他へのシャドウ等のPBR要素がオンになっているのでオペレータのRenderVisibilityをprimaryだけにすると捗る。
maxのマテリアルで拡散反射光ベースやpencil+を使っている人はしっくりくると思います。
Layer Painter adds a layer system with PBR channels, which makes creating materials a totally different experience. That means there's no need to worry about complex node trees anymore! The concept is similar to Substance Painter's approach. https://t.co/oJZc1w1Yr7
Super-flexible Low poly fictional weapon pack with PBR materials. Low-poly and game-ready. Each weapon comes with 4096x4096px textures, several skins, low-poly pickup versions and ammo packs. https://t.co/UtlPyiWVog
MOVIE MONDAZE: Monday Night Black & White. “Truth or Dare” + “Stormy Weather.” Plus other cool Monday things, such as:
🎲Happy Hour 3-6!
🎲$2.50 PBR tallboys!
🎲$5 Chicago Handshakes!
🎲$5 @ShortsBrewing pints!
🎲POPCORN!
🎲GAMES!
https://t.co/ZxjRsMhGj0
finally finished UVs! did a mat test in substance and theres a few things to tweak but im excited to texture this. (based on art by Dongho Kang)
#3d #zbrush #SubstancePainter #pbr #artstation #art
Learn to use ZBrush, Substance Painter, and Blender side by side through the entire sculpting, texturing, and rendering process. In this course I will show you my whole process to create a current gen PBR character for games. https://t.co/FLe8sdCNJn
#NoobMeVsNowMe 2016, when I wasn't familiar with pbr, and I started working environments. 2018, when I was getting the hang of 3D but had to learn. 2019 where I'm familiar with working from concept/photos and getting a 1:1 accuracy a long with pbr and lighting
Found some old PBR pixel art experiments in an image folder, i really need to revisit substance designer based pixel art at some point. X3
Trying to learn how to use substance painter for making my own PBR maps for smash ultimate mods!
So far only thing I figured out so far is applying normal maps... :c
ツールを色々買ったので勉強を兼ねてキャラクターを1体作っています。
MayaLT 2019(モデリング、スキニング)
photoshop(テクスチャ作成)
Zbrush 2019(スカルプト、3Dペイント)
Marvelous Designer 8(衣服の作成)
Substance Painter 2019(PBR用テクスチャの作成)
Blender(レンダリング)