Wip of a new model in the works, my zbrush final to be precise, the retopology has taken forever auuugh but I'm very close to moving on to the UVs.

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I hate UVs...

It's either that I make the textures look less distorted or none of the edges are inconsistent lengths. There's no middle ground.

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And here's a comparison with the original. Textures and UVs were ripped from the game with 3D Ripper DX and ePSXe 1.9.0. Geometry was initially "flat", so I needed to reshape it.

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While it looks complete, don't be fooled! I wanna try something interesting with the textures this time around. I'll post the results later today if I'm finished by then.

By the way, this took a little longer than expected because I lost my progress on the UVs today. Lovely...

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Don't be alarmed! The Mario faces and the upside-down staircase are how I'm working out the UVs! I still have more to it than these (including modeling them), so I really have my work cut out for me!

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My first time modelling is turning out OK, I'm just having trouble getting the hang of UVs and textures lol

I haven't learned all of Blender yet, it's tedious

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I finished sculpting my 88MPH Ezreal for the
More shots and WIP on https://t.co/Pq3VthQpL1
Now on to retopology and UVs! Having a bwlast doing it so far!

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redid some UVs, added some things, here's a mixamo test while i continue to tweak these textures

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one for the videogame kids: if you don't wanna use animated spritesheet particles for smoke effects just slap some noise in your UVs ♨

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lil' shader trick for patching geometry pieces together - rotate ur normals ↑ and project uvs ↓ in worldspace by a vert colour.

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UvS7TdJgoS_Q9kkdbYtedLhS いきなり暑い日がやって来て、正直困惑

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I was making this shark variant. I haven't fixed the UVs but it sort of looks like a neat outfit

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My UVS are sometimes actually nice to look at ?? *A*

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A can't believe I finished this in 5 weeks with all the texturing Uvs and rendering. https://t.co/TJfKaprMsy

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Day 4! It took forever to lay out UVs on this, but it ended up pretty cool in the end! :)

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Final turn in screenshot for Lighting Week. Learned how to make proper lightmap UVs to texture static shadows.

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I'm pretty rat at UVs/texturing so I'm starting from square one with a battle worn blade

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Some lego characters. Texture UVs are literally non existent so that's out the picture.

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なんとなくやってみたんですけどこういうコラ綺麗に作る人マジすごいよね…って感想しか出てこなくなった
未練タラタラなUVSオリジカードですお納めください

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