画質 高画質

- Day 09 - They see me rollin

I just think that shader is neat.

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Today's is the webcomic Shaderunners, which as you might have guessed is fantastic! Written by and drawn by y'all gotta read it!
https://t.co/akXdfCeh3P

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blender3d: grease pencil with stroke surface. convert to curve, smooth it, export it as .obj (supports mesh made of lines)
webgl: send curve positions to float texture, use vertex shader to distribute along curve. calculate normals and ribbonize it

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Furthermore, can't decide which dissipation I like the most. - Dissolve:

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NormalとMask吐いて、Reflex ShaderでMatcap当てたらこんな感じ。

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Sooo~ here's some first pass for custom his shaders and color study as well, aannd~ still on the experimentation stage. I might try to emulate the shader style of spyro. Sooo good day!

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SkyBoxに直接当てるとUVの切れ目がちょうど真上に来るからShaderで擬似SkyBox作って機能スキャンした自室Worldに設定したらなんかエモい

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D2 // ARMOR! and a lingering love letter to SRL/that bright as red shader.

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Current look of things. Hopefully I can get to fiddle with the shaders a bit more to get a look I want.

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ノイズで遊ぼうキャンペーン

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Some steps of watercolour shader. Left: things rendered as BG. Right: FG. Fx apply differently to each before they get merged. 1st row is used for noise sampling while respecting 3D space so things don't get jittery in motion. 2nd is colour only. 3rd shadows/highlights.

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Looking at refs and working out more stuff in watercolour shader… Biggest issue IMO has been that it's failed to replicate the more subdued hues of it, but this _is_ also supposed to be an evening scene, so I tried to look at some darker paintings. How am I doing? 😰

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I made a new out of a Halloween illustration. Initially made with Blender3D, I exported the image along with a depth map and a normal map and used them as textures in a WebGL shader. 🎃 💀 https://t.co/sQaiGDiJc5

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2.8 Shader to RGB Node 😍

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