Sausage study (raw&grilled)
Messed up the graph a bit cus 3D viewport kept making me hungry.
100% (except for SD logo), rendered in .

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Alway great to participate in your I've been learning and following Daniel Thiger's fundamentals tutorial, I then added some finishing touches and color. I've go a long way to go but I'm really happy with my results so far.

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Made some rocks and grass in Substance Designer. I started off following Daniel Thiger's tutorial and added some finishing touches and color.

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盾つくーた
あぁ、も一回くらいは観に行っときたい

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やや複雑なマテリアルも組めちゃうようになるSubstanceDesignerチュートリアル本をリリースしました。さらに一歩SD力を伸ばしたい人にはもちろん初心者の方でもお読みいただけます。Boothで1000円で販売中です。

SubstanceDesigner実践編建物作例チュートリアル版
https://t.co/wEvU0JBGLH

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More practice. Sharp rocks rubble... the 3rd image is my main reference although I wanted my rocks to feel larger.

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Another update! I have really changed the scope for the sake of time. I’m really open to any suggestions/critique!

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I dug up my old Zerocalcare's project, and now it's time to share the first of 5 poses based on the characters by . Next one will be the Armadillo, then 3 more complex scenes, with both characters.

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I just upload the artworks from Tactics Empire on Artstation please check them out! thank you
https://t.co/eErcgIBkI6


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Been working on my knowledge and skills of for the last couple weeks. Made a test render in last night.

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ぽこぽん丸。さんの本に載ってた木目を作った。ノードがシンプルだから、初心者の自分には一番いい教材かも。

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The environment of Bloodbag is getting more and more shape! simon has been
working on some lily pads!

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Learn from Pauline Boiteux , Expert Fabric and Pattern designer who works with clients like , as she shares her techniques for creating incredible fabrics in Tutorial available here: https://t.co/5SbdOjLOh1

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Been super inspired lately by the area around me.
Looking at the mountains and seeing how the snow breaks away from the cliffs is just breathtaking.

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Cooling Lava
Noise on top of noise on top of noise gets you lava.
Old graph I decided to finish.

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