The environment of Bloodbag is getting more and more shape! simon has been
working on some lily pads!

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Been super inspired lately by the area around me.
Looking at the mountains and seeing how the snow breaks away from the cliffs is just breathtaking.

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Cooling Lava
Noise on top of noise on top of noise gets you lava.
Old graph I decided to finish.

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tried to add a layer of glowing cracks, didn't turn out how I expected but I still like it

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別の岩を生成して、昔に作ったスタイライズド風なSDジェネレータをあててみる。生成は早くて良いですね、1,2分で違うのが出る・・

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フローリングのチュートリアル(https://t.co/M90xFT3Yy8)を観ながら床マテリアルをつくった。

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here's a marble tile texture that I've been working on. I may make some changes to it when I add it into the scene :)

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Completed 'Winter Campfire' scene! 😄🔥❄️ Made with + +

Higher quality video:
https://t.co/GzYRftDZIM

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SDで少しまじめにテクスチャメイクしてみたけど難しいなぁ(白線は無視してw)でも足し算引き算をしてるみたいで楽しかった。

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I'm finally getting my bakings right! Next step: Zbrush to add some details :)

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Creating a little atmosphere!
Stylized sand floor tiles🔥

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かっこいい女の子とかわいい女の子。
そして色温度高めな背景。

背景2枚は3DCG




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SubstanceDesignerで森林用迷彩と市街地用迷彩を作ってみました

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scanned with 3 Leo Laser scanner by use of a trigonometric scan act in ultra high resolution. made with EOS 5DS Mark IV and reorganized with setup in 8k res. Rendered in - 2x RTX 2080

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