画質 高画質

090 - Daily Shader Sketch.

Definitely had a hard time concentrating today. So, I made myself a hypnosis machine

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This is what the Amplify Shader looks like. Not bad for my first shader :P

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shader headshot pour

Flat headshot pour

merci d'avoir passé commande ! ^^

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A little pause with Fluent and come back to my first love : material study in
Procedural liquid stain.

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Used shader graph for the first time and it actually pretty nice. The only issue is that to modify one property on float3 I always had to unpack it every time. While in shaderlab I could just do col.g = .5

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Made a tri-planar shader that colors a city depending on building world position. Some vertical fog for a cloud effect

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ImLeXz is using the toon shader for their skin and it looks fantastic. Great job! This is why I tell people not to turn off shadows...

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Irene’s ma 🙊.

Using only gouche shader in his new gouche pack. It’s such a treat 🔥🔥🔥

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成功したけど失敗したshader

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I made plain textures so it would fit the overall of the game. Then we added the in-engine outline + cel-shading made by our graphics programmers & . Despite Alita's suit being based in the movie I tried to maintain the aesthetic

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¡Hola! Mi nombre es Mateo, y soy un artista y programador.

Trabajo en medios tradicionales y digitales, y además hago algunos efectos y shaders en Unity.

Aquí están algunos dibujitos recientes. :)

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Finally done on the sculpt! Now testing some of my shaders and best comp for him. Still the shader i made always pops out. But i also love the rest! Aand~ I'll post pose shots soon! Cheers guys!

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モデル
環式へし切長谷部
エフェクト
N3+CShader:ぐるみぃ
o_SelfOverlay:おたもん
LiteDOF:akeru

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NEORTに投稿したときのサムネイル最終候補供養
今回はglsl2pngで時間調整しながらいい感じのルックを探したけど、結構面倒だったのでShaderBoyみたいにtimeのスクロールバーを用意してサムネイル選択できる機能あったら便利そうだなーと思った。

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083 - Daily Shader Sketch.

Crazy day today. Power line caught on fire. At a buddy’s house to do my daily. Really in love with this blob jawn, here’s another rework. This is based on fbm, not ray-marched

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a small update after a busy week: seat, seatbelts, steering wheel (shaders are temporary ones)

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Hey! This week I've been a bit busy with other things, but I made an ice shader using a Fresnel Effect, with normals created from noise put into a 'Normal From Height' node. ❄️#unity3D

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WoOpEr with shaders. The version with no shaderd is the one done in 5 minutes

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080 - Daily Shader Sketch

I’ve been in love with tree rings as long as I can remember. This algorithm takes any amount of bumps with seeds and randomized a tree ring. 5 rings being animated together with 22 bumps.

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I remade Calamity's shader for a few various reasons i'm not gonna get into, it looks much better now

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