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@david_danger Thanks! I use a gradient texture and 2 uv maps. the first uv is just flat colors, uvs scaled to 0. The second is just a top down gradient, made using uv project usually. I then blend the two uvs in shader before sampling the texture. Hope that helps!
Finally had the chance to test my shader with a proper picture, i think it looks pretty cool.
another goof while tweaking a shader that turned out looking rad
Back when I was working my way through the Nature of Code, I thought flow fields in Processing were a blast already... But throwing that into 2D shaders is kinda mind-blowing.
#touchdesigner #glsl #creativecoding
Procrastinating by writing 2d lighting shaders because fun
J'ai toujours voulu faire un fanart de Lyrae et de Milu...mais je n'ai pas encore eu l'occasion de les dessiner pour le moment, donc voici ma petite participation à la collab de l'adorable Absol de @PyroLyrae que j'ai Shader et colorier avec la souris. Enjoy! ^^ #Collabsol
under glass #madewithunity #unity3d
more shader play and trying to create procedural geometry "inside" a dynamic soft body with a bunch of vector math
ガスマスクと暴徒暴太郎くんはStandard Shaderでもそれっぽく見えるうえレガシーアニメーション不要なのでこれからは俺の時代が来る(暴論 #VRchat
Couldn't resist throwing together a quick gif of this before moving on with the rest of the project. It's just a super cool style!
Based on the work of Cbotme: https://t.co/s7191tL7Cg
#gameart #madewithunity #shaders #SubstanceDesigner
I made a simple cel-shaded outline for Whiskey here by duplicating his mesh and pushing it about 1-2% and then inverted the normals on that mesh. If you disable backface culling in your shader you'll have something like this!
#gameart #gamedev #screenshotsaturday
Doing some @godotengine visual experiments. Blur screen shader, Sprite3D, Screen Space AO, emissive mesh and glow. #gameart #gamedev
Nanachi made entirely from scratch including a custom shader and the lantern ! #VRChat
#magicavoxel : @kchplr's voxel shader + mc voxel shape + metallic material+ atmospheric scattering