画質 高画質

Thanks! I use a gradient texture and 2 uv maps. the first uv is just flat colors, uvs scaled to 0. The second is just a top down gradient, made using uv project usually. I then blend the two uvs in shader before sampling the texture. Hope that helps!

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Finally had the chance to test my shader with a proper picture, i think it looks pretty cool.

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another goof while tweaking a shader that turned out looking rad

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Back when I was working my way through the Nature of Code, I thought flow fields in Processing were a blast already... But throwing that into 2D shaders is kinda mind-blowing.

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Trying to learn

Having a hard time trying to make this work with animations and the uv coordinates flying around.

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Procrastinating by writing 2d lighting shaders because fun

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here's the uncropped, shader-manipulated art w/ alpha

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I ♥ cell shading. Im adding this new shader to my Vaporwave prototype!

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あとこれは偶然の産物。トリップした気分が味わえます?
これも VRChat 対応😂

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practice shader with greninja zombie

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J'ai toujours voulu faire un fanart de Lyrae et de Milu...mais je n'ai pas encore eu l'occasion de les dessiner pour le moment, donc voici ma petite participation à la collab de l'adorable Absol de que j'ai Shader et colorier avec la souris. Enjoy! ^^

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Aelor is a half Shader-Kai

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under glass

more shader play and trying to create procedural geometry "inside" a dynamic soft body with a bunch of vector math

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ガスマスクと暴徒暴太郎くんはStandard Shaderでもそれっぽく見えるうえレガシーアニメーション不要なのでこれからは俺の時代が来る(暴論

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Couldn't resist throwing together a quick gif of this before moving on with the rest of the project. It's just a super cool style!

Based on the work of Cbotme: https://t.co/s7191tL7Cg

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I made a simple cel-shaded outline for Whiskey here by duplicating his mesh and pushing it about 1-2% and then inverted the normals on that mesh. If you disable backface culling in your shader you'll have something like this!

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We have been working on Red Saber for a commission, this is our final result in it's 360 glory ! Made entirely from scratch with our custom shader to compliment her

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Doing some visual experiments. Blur screen shader, Sprite3D, Screen Space AO, emissive mesh and glow.

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Nanachi made entirely from scratch including a custom shader and the lantern !

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: 's voxel shader + mc voxel shape + metallic material+ atmospheric scattering

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