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Cooling Lava
Noise on top of noise on top of noise gets you lava.
Old #SubstanceDesigner graph I decided to finish. #cg #gameart #materials #shaders #lava #magma
Oil painting shader wip
#shader #shaderforge #WIP #madewithunity #indiegame #indiedev #indiegames #3dart #art #popsurrealism #gameart
We've been working a lot on River Retreat, trying to get that woodsy-vibe for the archeologists campsite.
Cheers to @Xarathoss for the particles and shaderwork!~
What do you think of it so far?
#gamedev #screenshotsaturday #indie #indiedev #gaming #unity3d #workinprogress #vfx
Wow after properly setting up the cel shader it looks even better! This is in Unity with realtime lighting. Not baked. Gonna be great in VR
Shader Experiments-v734
#art #animation #generative #3D #design #Math #Science #creativecoding #CG #illustration #technology #STEM #Abstract #motionGraphics #gamedev #webgl
@Newmediasupply I'm going to add a new shader using information you shared w/regard to normals. While many maps are good enough with bump maps-- it turns out images like this one just don't work with bump maps. Need normals! :-)
【告知】ユニティちゃんトゥーンシェーダー2.0(UTS2)最新版v.2.0.7を公開しました。GithubおよびユニティちゃんオフィシャルHPのダウンロードコーナーよりご利用ください。
https://t.co/ILMVkZ2c3Y
https://t.co/xHgaLAfE4X
マニュアル:https://t.co/84fTbrO6Yj
#UTS2 #Toon #NPR #Shader #Unity
Group nodes are an effective way to save time, this pack contains twenty-four procedural shaders that will allow you to quickly apply your textures without going through UV unfolding. These shaders have been designed for EEVEE but also work with 2.79. https://t.co/K9fQwollUO
[Western Dewberry]
Experimenting with overlapping noise patterns of different types, and the resulting textures are pleasant and unpredictable.
#touchdesigner #creativecoding #generative #shaders
Cinema 4D Logo converted to RGB pixels using R20's Multi-Instances & Shader Feeld
#C4D/#Cinema4D/@maxon3d/@maxonjapan
Skin Selection has been ported to Blender 2.8! ✨
It now uses custom OpenGL shader// A cache system is used to access mesh data. When hovering a mesh with the mouse, the mesh data is cached , it may take a few seconds to complete.
https://t.co/2GU3AmqZpz
Well, it works, here's the nodes if anyone wants this toon shader. You gotta set the color ramp and environment tint manually tho. #b3d #Blender3d
Psyched to animate Quill character by @WesleyAllsbrook. This test uses distortion shader code by @so_good_lin for underwater.
Komikaze is a collection of Shaders/ Materials, Effects, Demos and general assets for all Comic and Toon needs. Made specially for Non Photo-Realistic (NPR) renders. Works flawlessly with Blender 2.8 EEVEE, optimized for real-time rendering.
https://t.co/vDAIp60bsM