画質 高画質

Super time! working on the face today, just the base colour at the moment, going to be putting in some pbr stuff later

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Alright, this is still very early on, just getting the idea down, but what do you guys think?
Eggs Benedict.
Contest

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Finnally done with the textures! here are a few previews made in substance :p streamed and recorded the process so i might make a timelapse out of it.

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Just having a little play with this in after I finished sculpting in and sorting the low poly with basic UV's in needs refining ofc. 💜

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Substance(PBR Spec/Gloss) → Unity(UTS2)
当然、金属のDiffuseColorは真っ黒なので、UTSのBaseMapにはSpecularMapを挿して見た目調整しています。他に正しい方法あるのかもしれないけど…

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I made this door today, this took a lot longer than expected but I am happy with the results. I made two different sides to the door so that I could use it multiple times :D

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Here's the first batch of renders for my entry 'Keeper of the Alley' :D

This is some kind of safety batch ... still having some ideas of stuff to add and to polish, but since it's gotten busy at work for now I don't know if I can add them :O

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【連載更新!】Villard スカルプティング・ラウンジ:Vol.19 Cerberus phantom beast[ケルベロス 幻獣]~Concept Model
https://t.co/poNYYkklmz

岡田恵太さん()のスカルプティング連載、今回は三つ首の犬の怪物ケルベロスの頭部を造形し、Substance Painterで色をつけます

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🌃こんピカ~!🌃

サブスタチュートリアル動画も残り2つ…
後半はスピードはやめで難しい😇

今日中にとりあえず終わらせてブースのモデリングに戻りたいぞ~🥺

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substance painterで吐き出せるpsdファイルはリニアカラースペースのため、sRGBで吐き出すフォーマットの結果との違いが解消できないのでpsdファイルを付属するのをやめて、substance painterのsppファイルを付けようかなあと考え始めた。皆どうしてるんだろうこれ…

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I decided to retexture the models I had made. They weren't working for me and I am much happier with the current results :D

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床との接地点を馴染ませた。
全体に白っぽくてメリハリがないけど次行きたいので一旦ここまで。

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凍京で電子のアイドルと言ったらSubstance-Concept(cv丹下桜)だろう?

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