画質 高画質

The final character model for Iron Reckoning is now complete, and the rig is done too! This is a huge step that paves the path for the polish phase. On the way to release!

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A huge shoutout to Rico Buehler for his work during the Appeal Academy! https://t.co/wCdo3eafeE

His character, Red Sonja, based on design turned out great.

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ED HARRIS 3D Character Model work has done by Şefki Ibrahim 3D Artist

The renders in this post were finalized in Maya and Arnold using the texture maps baked out from the SkinGen process.

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Here's the model block out and turnaround sheet I made for my senior thesis game! I'm so excited to put her in the Unreal Engine! ✨🌟

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so here is the result of my stream today :3 hope you'll like it ^^

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Here’s some more shots of the level “Goopy Gully ” from PVZ Battle For Neighbourville. I really enjoyed working on this map.#gamedev

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Here's a I've been working on the past few days.
A game asset for mostly been using & For this project so far hopefully it'll look cool in

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今日の造形部活動記録。デフォルメされたキャラの場合途中経過で赤線入れたりしつつ、脳内でイメージしてるカタチへ近づけていきます。#zbrush

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I was going to upload this model to but the fbx export just kinda... I am not sure how to fix this.

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Just another speed sculpt to test the Quadremesher
Character concept by Oscar Jimenez

All done inside Blender 2.90
Render: EEVEE this time 😋
C&C are welcome

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