画質 高画質

Not sure on the hair's texture anymore. Being procedural it lacks a little... i might just draw it myself. I think I'll name him Odd. After my Omtay Dusk Dover name. 13 yo me is so proud.

1 3

doing Miku's make-up today and can i say im really proud of it so far

https://t.co/HTSuDOj5dB

1 2

It’s been a long ass time since I’ve modelled a character so this is taking longer than it should.

4 7

Low poly Animals Sculptures Pack is ready and available on https://t.co/qhuVzDYEn2
There 3 type of sculptures: topiary, stone, ice.
For more information please visit my store page ))

2 4

Continuing with the snake~
Been modeling the armors thru maya so I gotta force some cloth to fit in later. I also made a booboo that I should wrap the scarf below his hood and not thru it 😓

20 56

Gorilla(Hard Surface) 3D Model work has done by
Sushil Pawar
Software used: Maya, Z brush, Substance Painter, and Arnold.
Credit: Modeling, Texturing, Lookdev, and Lighting Done by Sushil Pawar
Concept Art : Furio Tedeschi

7 27

3D Character Model Work has done by Ian Spriggs. Modeled in Maya (no scans), sculpted and textured in Mudbox, Rendered with RTX GPU using VRay, final touch-ups in Photoshop.

2 7

Making the body now for Ade 2.0. Made some changes to the head and I'm doing a combination of boolean and sculpting which seems to be going well

0 1

Splitting up the trigger finger hand. Idea is for the new backing to help hold in the 4 fingers, though I am sure some glue may be needed! Curious how this will print up, but the keys are also made to account for shrinkage in the print.

2 20

A quick 3d sketches created months ago with inside . This software feels so good when prototyping ... one of Quest favs.

1 2