day 9
I continued to create the prefabs for the dungeons of & also added some collectibles to the 'special' prefabs (which will be spawned less likely during the level generation).

7 32

The planets generating bot is back and here are some more fresh planets

0 13

Let's visit a Procedurally Generated Planet!

Demo: https://t.co/4XoIJF3LnZ
Source code: https://t.co/j8htzFFoQy
Twitter bot:

Using the cool font :D

28 70

I heard someone requested how to make procedural beads... coming soon.

3 28

Uploading another video tutorial to make this random soup of mesh shapes exploration

0 6

Recently used my off time during the to learn some to to make a random styled villager generator for Death Crossing: A new beginning.

9 33

MFCG & Procgen Mansion(s) on the same map (by Quenten Walker):
https://t.co/Q33u3MtyB6

7 31

The days of blocky rock walls are gone! We got a full tileset working now! I had to do some trickery to get Godot to allow for autotiling on normal sprite nodes, but in the end it all worked out!

8 20

Secret Spaces, whose procgen grew from "let's make rooms connect with each other" to... this https://t.co/au2AzUWfAk

0 15

Fully terrain made in Mixer.

This tool is amazing!

3 7