Rai is the main protagonist of the video game. She belongs to the Alfarbores's tribe, being one of the youngest. She's adventurous and dreamy.

But here's the thing: she's the one. She'll save them all from the rain.

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法線編集->手動でやるのは難しいので転写モディファイアで元をいじりながら調整。結構いい感じ。鼻頭のハイライト回りをもうちょいなんとかしたい。
ポストプロセスで落ち影色調整->やっぱ調整ムズイ。影抽出も難しいし。ちょっとなしかな。

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Finally done with this dark fantasy scene from that I painted over in Photoshop. Turned out OK I think.

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New game ready character by Ryan Reos https://t.co/Chlm3TgOBX

Low poly, game ready, rigged, PBR textures. UE4 supported, ready to import into Unity.

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Hiiiiii. here are some images on a cabin scene I lit inspired by The Last of Us.

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Ruixa is a tiny mushroom that lives in the Colossus's Forest. She's very friendly and outgoing. She'll be your best friend in the adventure and will help you when you need it.

You'll love meeting her!

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Finished up a recreation of 's fantastic sprout room scene in

Thank you so much for allowing me to take a stab at this, your work is spectacular, and I hope I did it justice!

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The game is coming soon !!!!
sharing a crop of the main promo piece I did for Subverse , lighting and render entirely in UE4.
view the full version here or on the game 's store page 😃 : https://t.co/Xyvz6ML8xG

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November 2020 Coral Island development update is live! Check out our Summer music in the comment and let us know what you think. We're also a month away from the announcement trailer🌴

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https://t.co/5zMXUj5Mwy

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While I’m on a metal box kick, here’s an old fuse box I made for It’s fun to get to do smaller props like this occasionally.

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I work primarily in 3D, but as an environment artist specializing in lookdev, I try to be at least semi-competent at doing my own concepts. I rely heavily on blockouts in unreal and then paintovers.

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Tips:Blender2.8x系からUE4向けにスケルタルメッシュをFBX出力する際の設定です。

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The of all new 3 DGs are done! We will face some of them in the next act. Let's call them "Wyvern Type" So the question is " They will be allies or enemies? "

Join us EA https://t.co/ASEfpJqecD



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Great example of a 3D character sculpt in process by CDW Studios/Flinders University first year student, Emily Ferry.

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人を押す処理が気になるって人がいたので

内側にブロック用コリジョン, 外側にオーバーラップ用コリジョンを配置して、
外側のコリジョンがオーバーラップしていたら押される側をAddMovementInputで移動させることで、押されているように見せています。

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朝からイメージスケッチ描いてました
おはようございます

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