画質 高画質

First prototype for my if anyone has any input it would me much appreciated, had loads of fun. Udims workflow, 4 textures sets and 160 UV tiles.

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WIP ! Started the blockout for my fanart of the shop in League of Legends. Stay posted for more updates on my masterpiece !

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Low poly treasure chest in progress.
Basik form in Maya and details in Zbrush

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Tools and I 3D modelled/textured for fun, Thanks to for the concept! Inspired from world of Warcraft style.🗡️

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Early WIP: "Evil Nun" & Priestesses. Female Mage & Clergy Concepts, built on VSYsobelBody for Skull.

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The game is done! I had so much fun making the art and some assets for it. Feel free to check out this game that was made for my first game jam along with other great games that were made!
https://t.co/aKwSgeJcqz

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Sarima onepunchman 3D Character Model work has done by Gurjeet singh
Software used ZBrush

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I saw the incredible artwork from on instagram for the couldn't help but give it a try, I made it on Zbrush, rendered in Arnold Maya, with some postproduction in Photoshop and After effects.

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Finally done with Everything rendered in Marmoset. No UV textures, only polypaint and materials. https://t.co/IoMdyR2D4S

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That's the body in the pocket. I had to make some compromises to the design in order to get it to work, what with my still developing modeling skillset.

Character turnaround for comparison.

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Also been working on my hard surface skills in combination with organic sculpting. Which resulted in this draft model!

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Spent time in and I would really love to see what others are creating to me to do better! I'll be posting stuffs tomorrow!

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Hey guys ♥️ Been busy interning lately but i have some personal projects wips to post!

I hope you like it so far, more to come soon ✨

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