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Texture pass on my Shields. Looking at Substance painter to see how they turn out!
#3Dmodel #3D #3DModeling #3DAsset #3DArt #3dsmax #art #gameart #GameAssets #shields #Weapons #Meleeweapon #WIP #WeaponArsenal #Practice #lowpoly #texture #photoshop
Texture pass on my Maces. Just the shields!
#3Dmodel #3D #3DModeling #3DAsset #3DArt #3dsmax #art #gameart #GameAssets #Maces #Weapons #Meleeweapon #WIP #WeaponArsenal #Practice #lowpoly #texture #photoshop
Texture pass 1 for my Swords. 2 down, 2 to go!
#3Dmodel #3D #3DModeling #3DAsset #3DArt #3dsmax #art #gameart #GameAssets #swordsman #Swords #Weapons #Meleeweapon #WIP #WeaponArsenal #Practice #lowpoly #texture #photoshop
Texture pass 1 for my Axes. Looking forward to doing the same for the rest!
#3Dmodel #3D #3DModeling #3DAsset #3DArt #3dsmax #art #gameart #GameAssets #Axe #AxeEm #Weapons #Meleeweapon #WIP #WeaponArsenal #Practice #lowpoly #texture #photoshop
A gorgeous industrial loft by @yayavisuals using materials from the Megascans library. 👌
https://t.co/sZIwTx39Xk
#quixel #megascans #archviz #3dsmax #photorealism
Farm Girl by Kyung Bo Lee from @vfs: https://t.co/wwMpY9PFAy
#3dCoat #3dsmax #Photoshop #SubstancePainter
#2018自分が選ぶ今年上半期の4枚 今年の上半期は作品はほぼ作ってない。_(:3 」∠)_
しかも3dsmax最後の作品。下半期は新たに乗り換えたC4Dでいろいろと作りたい。
CGワールドの掲載は少しお休みですが、イアリンでは🤖3Dデザイナー(メインツールは #3dsMax or #Blender ・ #Maya からの移行サポート)、👩💻手描きアニメーター(デジタル #作画 )を募集しています🙏
詳しくはこちら
https://t.co/kjV05rbi3Y
Eallin Recruit (English)
https://t.co/VWyXk5v3iF
ここしばらくかけてOkamoto Kitchenさんのハルちゃんのアニメーション用モデル(3dsMax&Pencil+使用)を作ってるんですけど、
ZBrushのスカルプト造形に慣れてしまっただけにエプロンとか服の皺とかポリゴンでトポロジー作るのやっぱ大変~~
ちょいちょいZリメッシャーも併用はしてますが😂
@BinaryDOODle No idea, up till now my renders have been through either 3dsmax F9 renders or Blender Internal. No lighting, shadeless materials, diffuse only. But I was thinking on how to get stuff to look shiny like the cars in Gran Turismo or R4, or entirely metal like in N64 games.
For the Star Wars fans. Here is an AT-AT I modeled in 3DsMax. About a month of work went into this, couple hours a day.
Because modern #3DSMax 's splash-screen is full of random shapes I didn't like, some of them look like a 'balls sack'. So I decided to use @pascalblanche 's artwork from 3DSMax9 as my custom splash screen.
I hope @autodesk change the style of their software splash screen someday.