Reposting :
...
"I’m teaching an introduction to raymarching workshop tomorrow. We are soso lucky to have as our TA tomorrow!
Also also next Friday in .city we are throwing an exhibition to show off some of the AMAZING work workshop participants ...

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Dusting off some code for Added material colors, specular highlights, soft shadows, and ambient occlusion.

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Going deeper into my artworks with iterative shapes

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Getting finally some satisfying progress into my interactive artworks

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とりあえずノイズや歪みをお掃除。
まだ服や靴が置き去りだし、予定としてはまだ追加するものがあるがよくなるか不安...。

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ボリュームライト、なんとなく参考シェーダを見ながらアルゴリズムを想像してやってるんだがなんか結果が妙な気がする。画面左上とかなんか変だよな...。結果の合成の仕方なのか。

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Just published some more ray marching shader examples on my blog about creating CSG objects with colors over here: https://t.co/vUAn4NeKGQ

Feel free to take a look!

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I've tried some fractals projection on a 3D raymarching rendered object 👀
~ I love the result ! o/

link ~> https://t.co/afMgCDbiCH

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この中に Raymarching で出来た球があります

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Unlit は出来た気がするので Lit を作り始めたけど微妙に色味が違うな...(手前が Raymarching、奥がポリゴン)

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このあいだ書いたレイマーチングを TouchDesigner に移植して遊んでみた。

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Gacha SSR Effect Raymarching by sayachang_bot
https://t.co/dAwRkElVn1

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146 - Daily Shader Sketch.

Decided to revisit my sketch from the other day with a bit more simplicity and definition. Making me feel like raymarching volumes is my next step...

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A few extra screenshots from the raymarching shader while I was debugging / messing around. Will probably make this public in some way once I fix all the tiny issues, and tomorrow I'm probably gonna start over and try to make a raymarched animated fractal.

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