//=time() ?>
Blog post (image heavy): inspired by #procjam I decided to try voronoi maps on spheres, a topic I hadn't really explored before. https://t.co/GvjDJzHPI2
For #procjam I got delaunay+voronoi working on a sphere, then applied 3d simplex noise to assign biomes. Scales up to 1M+ voronoi regions. I'm next going to experiment with alternatives to noise. Noise is easy but usually not what I want. Interactive demo: https://t.co/HcYISbPDo9
👀
The "Ore" series is now on sale at https://t.co/WB0SqmB68M
"Ore" is an algorithm that builds Voronoi diagrams out of randomly placed points inside non-intersecting triangles, then constrains cells to a number of circles.
For more info: https://t.co/fb435sEuNz
Generating points in triangles, the constraining voronoi cells to a circle centered at the origin gives neat results (also a change of palette)
Voronoi diagrams are here! Fortunately a nice person open-sourced this so I didn't have to write Fortune's algorithm myself: https://t.co/paLUuMwL2o
I'm filling up the paper structure with my favorite sweet voronoi, it's surprisingly super slow. Also, I've changed my pic to more relevant :D. #gamedev #indiedev #indiedevhour #indiegame
Made w/ @maxon3d Cinema 4D Voronoi Fracture and render w/ @Otoy Octane. for more: https://t.co/XuGhTgp0w4 #c4d #3d #digitalart #maxon
Procedurally Generated Medieval Cities https://t.co/togGPiwB9k Love the results & style! Starts with voronoi mesh then more artisanal steps.
"Reduction/Reflection"Video.MadeWith @ProcessingOrg https://t.co/FGAKb7cmHm
#voronoi #particles #flowfield #reactive
@artistnatedee Thanks for the RT! This is for you:
#voronoi #flat #noedges
Voronoi fracture'd screenshots of " Hell is a Mountain Flower"; it's algorithms all the way down. #madewithunity
Interactive globe as a Voronoi - each region being closer to one airport than any other. http://t.co/VNgLDtL6hG