thread* A little trick to get blendshapes to slide on top of teeth, cut your face in the back and "unwrap" it using a bend deformer...


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3Dキャラ君は今はこんな感じどす。。
だいぶそれっぽくなってきた感。
なんか想定していたよりしょぼい気がするけど、
UE4さんがきっといい感じにしてくれると信じる(`・ω・´)

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Special thanks and shout out to for making this kick ass artwork for

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My work for Modelling Arianne is finally finished she is fully rigged, i even animated the walk cycle and used spring joins for the physics pretty nice right?

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ARTYOM -- ue4 developer of the first order. he might be young and new to games (who isn't), but spending days perfecting a single line of code made him into an effective ninja warrior with the will power of a million burning suns. his blueprints are very neat and pretty too.

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I spent 10 hours Sculpting, Texturing and Rendering this Styled Heart for my current portfolio project.

Expect an Artstation post in the near future possibly 👀

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Here's a few shots of the ship model and scene from the previous video.
Modeled in textured in and put together in

More here too: https://t.co/i1oPJlUyz7

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I finished my personal project! Sci-Fi Landing Pod.
All modeled using Weighted Vertex Normals and Mesh Decal, techniques used in Star Citizen. Hope you like it! 😄

https://t.co/eUjMwo4W00

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We're excited to unveil the official poster for Wick! 🤩🕯️

Wick launches August 3 on Steam. Add us to your wishlist and be ready to play on release: https://t.co/bNRAoGJTu1

Art by Paxton Klotz (https://t.co/kA9IilHX2l)

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Is it already ? Guillaume here french Lighting Artist working at Ready at Dawn.

Previously on

https://t.co/7E9lOZJ3ZU

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ue4 developer DIANA -- is, without a doubt, the most talented person on Earth. legends say she boasts the brain power of a thousand radioaсtive tigers with master's degrees. her blueprint skills are unfathomably strong, and she could craft a sick tool in no time. all hail Diana.

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I'm a material/texture artist that is trying to dip into environment art and procedural workflows. Here's some of my recent texture work and a small little scene I put together in UE4 😌

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Shader progress, assets not made by me. Simple material versus basic material.

I moved the trees.

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I've made alot of progress this week, Nothing here is final, but i'm proud of all the work that i've done nontheless.
(Especially the Giant Cthulu on the clocktower)

It's 7:30pm PST on the west coast right now so Still applys right?

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