画質 高画質

A digital made by our very own, Rebecca K., in Her instructor, Jessica S., is very proud of her hard work! 👏🏼

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Finally got around to working on a corrupt shader for a monster. This is the color scheme for evil monsters in Portal Tamers. You will be forced to battle these poor corrupt creatures! Can you do it?

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🤖A concept artist at UBISOFT [IG] chezmeka just started introducing Shapr3D in his workflow, here is his first mech done in Shapr3D. 🙌

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Daily Art 218, more work on the Scrab drone and UV mapping! UV mapping is slow work but I’ve definitely improved since the last time I did it and modeling something with this many parts is a good challenge

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You remember that moment when you told yourself, "I'll never make the princess dress." ??? Awe well, too bad. I often lie to myself, so I am accustomed to self-disappointment of this nature.

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ZBrush screenshot WIP of my current project... there is a lot left to be done

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色々とモーション追加中。
これがお気に入り。


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About finished with meshing out the hair. Not quite happy with it still but its something to work with now.

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🛠Everyday objects designed in and rendered in by [IG] atelier_olschinsky . Which one is your favorite?

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I still really like this Marx and scene that I made last year. I never really uploaded good renders of them so here are a couple!

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Re-worked a finished mesh for different functionality within our game. Large pulse/gauss rifle (undecided) is an in-game modification for the player to purchase.

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Shoebill model done. First time texturing this way too. I love it.

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