Aquaman 3D Character Model work has done by zhao changyuan
Software used Maya, Substance Painter, ZBrush, Mari, Arnold, Photoshop.

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Having a blast learning Substance Painter! Here are a few assets I've made for a little scene I'm working on. Super fun can't wait to crack on!

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URPユニティちゃんに法線ぬりぬりしてみました。

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Enemy model for my next horror game, My Friend Rattlemot, which is in active development.
As with all my character models I use and to create them.

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UDIMはマテリアルを分けてた時もちゃんと表示されたのでよき。
後は、外部でベイクした複数の連番テクスチャも纏めて読み込んで一気にベイク出来ると超有難いんですが( ˘ω˘ ;)
そのままベイクするならUDIMまとめて出来るのになぁ…
その辺は合間に調べていこう…

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🎶Commission for , her is name is CyberBeat! 🎵

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Member Level: CONTENDER - Poltergeist - Real-Time Character by Fabian Kolb from Training Centre.
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--- https://t.co/E5fZFo78VC

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Entire workflow of creating a 3D lion character!
https://t.co/mwiMQbFSHb
$20 discount code: YHJU20

The most detailed tutorial ever!

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2015 vs 2020

Ha sido un largo camino desde que empecé en el mundo del 3D.
Sigo trabajando y siempre aprendiendo.

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It has been a long way since I started in 3D art.
Still working and always learning 💪🏻

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substanceの学生版ゲットしたのでFusion360をsubstanceにぶち込んであーだこーだした、テクスチャの力は偉大
デカールの張り方がまだわからない、偉い人教えて
因みにFusion360のUV展開すごい簡単な方法見つけた

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wfh has slowed down my personal work, but taking the time to learn and refresh my knowledge 👨‍🎨

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Slowly remaking a scene in 3d starting with a regular telephone booth

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Member Level: DEBUT - Honey Lemon's Room by Samantha Lee from University of Pennsylvania
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--- https://t.co/b3aauhJlog

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