ありがとうございます!
こちらは手書きではなくshadergraphで作ったshaderで作っていて、主にsmooshstepをつかってアニメっぽくしてます。
テクスチャは画像の2枚を使ってますー!

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うわあああ~

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Creative Blog ShaderGraphで画面効果 | Creative Blog
https://t.co/vwsjkblJ2x

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You can never have enough water shaders, here's one inspired by . Made entirely using Unity's shadergraph.

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Here's an image of the mesh I made, hopefully this will help. Make sure the origin of your mesh is at the bottom and double check you've copied the shadergraph correctly.

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今日はUnityでShaderGraph試してみました。何がなんだか分からないのですがやってみると楽しくてもっと色々やってみたくなりました😄

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ShaderGraphでエフェクトの勉強

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Hi ! I'm Maëlle, a student game artist. I like peaceful things, and love learning (shadergraph in all the 3D stuff, etc.). Here are some things I've worked on this year !
Itch io : https://t.co/tSfOrW4lAC
ArtStation : https://t.co/uHKNNJgQfz

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Sometimes I just don't know what I'm doing or current projects aren't working out very well... and somehow, I end up playing around with polar coordinates and make random shapes. 🙃⚙️ 

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I finally got time to try shadergraph... totally converted my MonumentV style shader at once (due to popular request) ^^ Hang in for a few days. The update will be on my gumroad soon and free for current owners. Suggestions still welcome

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Hey! This week I've been a bit busy with other things, but I made an ice shader using a Fresnel Effect, with normals created from noise put into a 'Normal From Height' node. ❄️#unity3D

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ShaderGraph完全に理解した

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Hey! This week I've been making Jellyfish, animated using vertex displacement in the shader. Inspired by the amazing work by ! 🤩

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Hey! Wanted to use the 'Scene Color' and 'Scene Depth' nodes a bit, which developed into this water shader. It's all drawn to the plane so the camera can't go below the surface, but it looks cool. 🌊#unity3D

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ShaderGraph楽で楽しい

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Here's the (Also using Transparent & Additive Blending) I'll be writing this up in more detail on my blog but I'm trying to catch up with some older effects too. 🙂

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ボロノイ図で波紋のような何かを作ってみた

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It's also worth mentioning that the above is a 'simpler' version of Interior Mapping. I don't fully understand the additional nodes, but they prevent some warping (+ fraction node to make multiple rooms). (Used https://t.co/R6XS1d61IE as reference)

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