"The earth from which we feed has been cursed. We must leave it or die." 🥀

Some Leartes assets used in the work:⁠
👉https://t.co/unNOCAc95S

“Cursed Land” work created by talented Artist Pinktomato

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I was walking around the house tonight & swore I heard footsteps behind these doors. What's weird is, I'm home alone & each of the doors are locked...

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人生の目標はオーバーロードのユグドラシルをアンリアルエンジンで完全再現すること
アンリアルエンジンじゃなくてもいいんだけど

くがね様に許可も取らないと

最終的にMMORPGっぽくしたいけど問題が多い



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Some little objects progress!

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Prepare for the next stage of your journey! Experience a desperate fight for survival in an extreme land, where the ground comes alive with fire and ice ⚔️

👉Purchase now from Marketplace: https://t.co/ZTE9iN2Zjm

👉Showcase Video: https://t.co/pw5LljInhx

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been a while with non-work projects, but currently experimenting to transfer my style to UE5 ✨ Wanting to archive smth that breaks my "flatshade eeeverything" approach and benefits from Lumen

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…UE5の便利さが今更知りました……💥

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alright lets get onto the 2nd chapter of my adventure, for today and tomorrow the theme is Castle in the Sky! I want to learn a bit more about the Substance 3D Graphs for this and maybe create this wonderful scene in UE5 uwu

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Some stuff I build for Hero's Journey a lifetime ago. Cenotes came up in the morning meeting and made me itch to build game levels again. Looking forward to making some stuff with UE5 over the winter

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I took a break from this but now i'm back and the armchair is finally done! she's juicy. mostly moved on to texturing but I've got some frames and wall pieces to make. lets not talk about the lighting haha

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We tried to test out custom toon shading on a custom model in UE5.
Here’s Magnamon:))))))

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Still working away on gameplay and mechanics, but decided to take some time to throw together a few props for the larger environment. They'll also have some use in upcoming gameplay ideas, but that's a little ways down the road.

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I haven't posted anything from me in a long time, I'm in the process of building a Medieval AssetsPack....

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使ってるノードはこれだけで、触るパラメータはそれぞれで足・腰のFK・IKボーンを指定するぐらい

これでさっきの動きができるし、腰・足の動きを伴うFoot IKもできる。補間など色んな調整パラメータあるのでUE5標準のControl Rigを使ったFoot IKよりも便利

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THE THREAD IS REAL!!!!

share your projects below! 👇And since it’s Spooky Month! Get bonus points for spooky stuff!

Have a great Saturday!

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Privet. I'm htwevinq. Graphic designer (various directions), artist and game design/development UE5 student.

https://t.co/zRgCdekXW3

As you can see - my art have two sides: clown and clown.

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Happy My name is Nora and I am an environment and lighting artist. I am proficient in Photoshop and very good with UE5. Looking for work. https://t.co/JtmEke3rfr

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