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Check out some #Megascans assets that can help you create a #Battlefield-inspired environment:
https://t.co/xkttqDgOnK
#gamedev #indiedev #3dart #3dmodeling #assets #texturing #materials #quixel
I've not 'played' with OpenScad for many months, and I forgot how much fun it can be.
Trying some random-recursive-subdivision for cube 'texturing'.
As usual, #3dprinting vasemode containers FTW!
I will generate a bunch of these and share with Twitter peeps before publishing
Substance Designer Beginner Quick Tip 61 (Truchet labyrinths)
More pattern fun with truchet style
#SubstanceDesigner #Procedural #Details #CG #Texturing #3dart #stylized #cgi #techart #textures #materials #madewithsubstance
@Substance3D @polycount @GameTxtures
so what thoughts do you guys have over the new models? i like the new texturing, but shaders and outlines are overdone
“Mascot (Penny) Model is complete, texturing is next. I think she is coming along pretty well”. Please Follow, Like, and Share/Retweet! Support: https://t.co/tOn52DWbgf
Comm for redneckhogdaddy!! I tried out some dots for texturing and I’m not mad at it!! #furryart #commission
I'm looking for fulltime Character or Environment art work in a studio! Sculpting, retopology, uv mapping, texturing. I've worked for major studios, familiar with industry standards, I'm prior military & will respect chain of command. Also I think I'm a pretty cool dude. Thanks!
Toolbag Artist Highlight | Fiddlesticks by Eduard Oliver. Rendered in #Toolbag, https://t.co/7O2nA3Uv45 #render #lighting #rendering #realtime #marmosettoolbag #3dportrait #characterart #3dprop #gameart #3dart #texturing #materials
Ohhhhh lordie, I found me some new fun brushes 😍
knocking out some Ragnar Blackmane fanart🙏🔥
Gonna go in and use some flat-texture brushes to start texturing tomorrow, this one should be done by Friday-ish? Just in time for my announcements 👀
Full illustration comes with the sketch and a render page. Render pages are used in the industry as references for 3d model texturing or costume creation!
[Thompson 1928]
.Modeling the clásic Thompson1980 gun
.Model: 3DMax
.Texture: Substance Painter
#3dmax #autodesk #substance #substancepainter #3d #modeling #texturing #gun #thompson #war
Yesterday may have been the last official day of summer, but we’re not crying about it! Gnomon student David Kwahk took home a Best of Term in Character Lighting for “Baby Wah Wah” made for his Texturing & Shading 3 class at Gnomon.
Texturing is done. First time using Substance Painter, it's real easy and fun to use and I'll likely be switching to if for future projects
all inked and colored with some sloppy lighting for ideas. getting there. gotta finish by thursday night, so just some texturing and then A LOT of shading from here on out
Let’s create a stylized Character from concept art!
Stylized PBR Character-Meihu
https://t.co/WuYD1wdTW8
You will learn:
*Reference and Blockout
*Retopology and Unwrapping
*Texturing and Render Settings
#ZBrush #PBR #StylizedCharacter #SubstancePainter
I've been so busy making model edits and retexturing stuff that I haven't done any normal art oops lol. I have been having fun learning modelling stuff tho from making edits (I plan to try making a model from scratch again)
I've begun the dive into the texturing part, which is MASSIVE as you would expect from a 640*360 #pixelart piece with a high detail style....
I am a little masochist I think :p