画質 高画質

Character graphics still have a lot of room for development. Real Toon Shader Test.
キャラクターグラフィックはまだ発展の余地が多く残っています。それでReal Toonで遊んだ。

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New cool shaders</> from ! https://t.co/uYIZqJn1wV
if you don't speak Japanese, you will need a translator. Mapping shader doesn't work with my Nvidia GPU, but it works if i run with integrated graphic card.

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Here’s the final version! I love making cute little islands, I’d love to make a game like this. I think my style would be possible to achieve using Unity’s shader graph. Who knows!

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All vex enemies are set up so they all basically use the same textures. So i decided to slap the Precursor shader on the Descendants and the Descendant shader on the Precursors.

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Got the dependency graph driver based eevee custom passes working! This lets you render out custom passes/AOVs by mixing between different nodes in the shader. (although hopefully we'll have proper AOVs for Eevee soon)

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WIP shatter and fall shader for using Vornoi, still in stage, but getting there...

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Hey, looking for someone skilled in making shaders in for a 2D universal render pipeline shader. Willing to pay!

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Remnant: From the Ashes (Pc Version)
DLC - Subject 2923
- UE4 Console Unlocker
https://t.co/BSqhc4F6E2
- ReShade 4.5.4 + custom shaders

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7/8일차: 간단한 쉐이더 효과와 토큰 기반 텍스트 렌더링 기능 작업... 이제 간단한 컷씬도 상호작용 엔진을 써서 만들 수 있습니다. (기능만 추가하면요)
Day 7/8: Added a basic shader effect & rendering routine for my custom token based dialogues. Now I can make cutscenes w/ it too!

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heavy ReShade
(shader setup brakedown clips in thread)

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Some experiments with the new shader Gravity.fx

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The map is not the terrain or 3 views of the same place, my fave mountain

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I really like the texture I did with the sand but I dislike the rocks. I just can't figure out a way to make them look interesting. Bottom right sand is done with a far softer shader.

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On the left, without baked lighting. On the right, with baked lighting. Model got around 1k poly which is way lower than what you would want from a character in a low poly game. Third picture is with some more effects. All of them are directly textures. No shaders or anything.

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And here's a little showcase of same of the shaders I made for the project, including procedural wooden planks, all made with

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Learning new tricks for next shots... ^^
Thank you for support once again! I love this guy
Game - Remnant: From the Ashes
Tools:
- UE4 Console Unlocker
- ReShade 4.5.4 + custom shader by Otis_Inf
https://t.co/ZdcnSLBhg6

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[Realms: Nexus]
Explorations in complex fields and elements.

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colored in and now I need to add a toon shader. I remember this being a simple click of a button in 3DS Max but I don't know if Blender has a preset like that. This might be more complicated.

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Finally learning to write OpenGL / Shaders!

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