I also wanted to learn more about PBR textures. It can be hard to find exactly what you want for free, so I spent a little bit of time using textures that were close to what I wanted and editing them in photoshop.

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PBR preview (Substance Painter)

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this is literally what genshin impact models look like with pbr shaders on mmd

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個人的に気になったんだが、これはPBRによる光の反射でいいのかな?花火が出す光をキャッチして演算にかけてるのか・・・?ぐんぎょくかくが花火の光を受けて光ってるな・・・
それともオーバーレイとかして一つ一つやってるのか?

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Comparison between Rathian meshes for MHFU, MHW and MHR. Wireframe, Naked Model (with normals correctly set), Textured and Rendered (with PBR textures properly applied).

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今日はかばんとかベルトとか、せっせと腰回りを修正。

マテリアルは全体でPBR系そのままを無くすところまで。

明後日かばんから溢れているアイテムを追加したら、いよいよ一番しんどいコートの修正。

先は長い_(:3」∠)_

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ライオン(4912)
株価1,563
PER19.58
PBR1.88
配当24
利回り1.53%

┃情報
22年からアジア地域での事業を拡大する

┃ポイント
①30年に連結売上高6,000億円規模、海外売上高比率で50%を目指

┃主観 
縮小する日本市場から、人口増加が見込める国への積極投資は、好感が持てますね。打倒P&G^_^

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自作レンダラーにVolumetric progressive photon mappingを実装して水入りコーネルボックスをレンダリングしてみた。Causticsと水の質感がめちゃくちゃ綺麗に出てくれて楽しい

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I'm also trying to work on a PBR based Toon shader that will include all of the usual PBR parameters, like Roughness, Normal, Metallic etc. and here's a test of my metallic material. Metallic toon shaders are really tricky but I think this looks pretty cool

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Week 4 of my CGMA class!🌟✨

This week was all about Face and bod, though I blocked out better hair as well.
I'm unsure how I'll end up modeling it but hoping to texture a half handpainted half stylized PBR piece💕

Concept by the incredible @/chewlon 🔥
https://t.co/ET52HPT6HI

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Every year, I try to appropriate for 3D & wonderful things came of it. It forces me to scope WAY down & practice speed & style above my usual (pbr) pipeline.

I❤️it so much, that I want to do it for November & let the ink for October.

Here's some old stuff I did:
2/?

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It's crazy how 14 year old models still hold up with better lighting and pbr materials.

Source (hehe): https://t.co/x3vFFxLmFb

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