So I've been teaching myself 3dsMax and it's got some REALLY good hard surface modeling tools so I've been building my favorite Metal Slug boss with it.

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Hey guys, here is day two on the texturing of the model, its coming together pretty nicely :D

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There's nothing like modeling all night and coming out with something you're happy about!

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Skull Knight: I deserve an epic lair! 😡
Me: Umn.. Ok my Lord😺🤲
Based on an illustration by Gimaldinov
🌸Instagram:https://t.co/Vyo26UTpP1
🔥Artstation breakdown:https://t.co/lrBpHcE8Fg

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Also forgot to post my last character 😱#3D

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日韩风魅力角色《暗黑天使奥利维亚》美学揭密教学【独家定制】
翼狐网新推魅力女性角色模型开发教程🌹
速来与老师见面吧!https://t.co/nHmxoqIqBm
语言字幕:韩语中字

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Chase camera and Cockpit camera dynamic switching in action!

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ちょっと前にアイコン変更させてたけど、少し前に作ってたものでも
レンダリングテストしたものもついでに(Zbrush+NPR+filter使用・3dsmax+Vray使用・toolbag3使用)

modeling
texturing

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Low poly plant with 3dsMax and Substance Painter.
https://t.co/3O7T6vmX2n
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Check out Justen Lazzaro's neat Ultimate Trim tools. The add-ons, which are free for non-commercial use, implement Insomniac Games' fast environment materials workflow in and https://t.co/iqaIYRvLai

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So cool to have a Quad Remesher running as a dynamic modifier in using the engine and Game Development Toolset

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Spent some time on Heroes of the Storm making tools in 3DSMax. Below is a procedural "bounce" script that I originally developed to simulate fat on Cho'Gal. Turned out to be useful in other areas :)

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Well, I bet never thought I'd try his Index Painting technique in my complete delight it works wonderfully! Here it is working well on an upgraded 2x scale WC Hornet cockpit. Near perfect pixel art, no tweaking! Also posted the original, box and PS ref.

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Finally finished the retopping and unwrapping the models that had a lovely total of 140 sub tools in zbrush (was not fun) but now I am texturing the models which is one of my favourite parts

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Old renders from 2013 when I was trying to create a harmonious esthetic based on noise. Back then people didn't like noise so I stopped. Won't stop again. +

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ET VOILA! dernier devoir de 3D de l'année.
Modélisation 3D et texturing de Dodo de Doremi Magique (Ojamajo Doremi). C'est la petite fée de Doremi.

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Artist and Animator looking for paid cartoonist/storyboarding/illustration work. Willing to move to the Los Angeles area if need be, but able to remote! Experience with ToonBoom, Flash, Clip Studio Pro, and 3DsMax/Maya as well.

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Another older model from the same concept as the Soldier, Bunny Ranger with a little breakdown of my process. I stay as low res for as long as possible, using dynamesh and zremesher to keep the objects simple. Alternating between and

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