One of our older Concept Art. The Savant a support and scout unit of the Twilight Crusade faction.

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We are currently making some progress with the Crusader's defend ability system and it's animations 🛠️[Work in progress]

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"Cyber Neon" by Junliang Zhang. Textured with the help of and Inspired by Josh Van Zuylen, and bringing together themes from and 💜

https://t.co/1AFQ6FLG2Q

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Another Concept Art for our Corruption faction. This time for our Brute unit a basic meele unit which will also be able to mutate on the battlefield.

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I made a nifty little Magical Gem/Crystal Shader in today! I think its kind of cute.

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The new electric arrow, and some extra progress on the wind one. Not sure if I like the leaves though.

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Finally, I can show you the first look at my personal project, Heroes of Bronze teaser made in Blender and realtime renderer And thats just the beginning of this project :) https://t.co/hqFj4VB6eP

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Growing crystals from the melt. None of this mucking around with solvents.

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A bit more progress on those sketches from yesterday.

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Did a few more sketches in-engine as well. I personaly really like the look of the right one :D

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That twisted rabbit … just a variation of a dissolve effect

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Ultimate Stones and Debris Pack contains more than 180 lowpoly stones and debris models based on scan data. Ready to use for architecture visualization, matte painting and realtime projects. https://t.co/J5WZlhr1Wu

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Im figuring out a lot about these days. Like how to make armies in realtime :-) Video coming hopefully this week!

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Check out the interesting new features coming up in authoring tool They're hardware-agnostic, and should run on any current GPU https://t.co/jClkYDPeVk

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My current state of the challenge. Gray particles are rendered into a flipbook during runtime and played back on a plane.
https://t.co/6bsUqmhsBC
The idea is to copy that dreamsworks trick (thx ):
https://t.co/esxjVAN5WN

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Concept Art for our third faction. Grunts - those poor little engineers live their whole life in slavery.

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