Dusting off some code for Added material colors, specular highlights, soft shadows, and ambient occlusion.

15 189

Going deeper into my artworks with iterative shapes

1 15

Getting finally some satisfying progress into my interactive artworks

0 10

I've tried some fractals projection on a 3D raymarching rendered object 👀
~ I love the result ! o/

link ~> https://t.co/afMgCDbiCH

3 5

このあいだ書いたレイマーチングを TouchDesigner に移植して遊んでみた。

5 28

146 - Daily Shader Sketch.

Decided to revisit my sketch from the other day with a bit more simplicity and definition. Making me feel like raymarching volumes is my next step...

1 22

A few extra screenshots from the raymarching shader while I was debugging / messing around. Will probably make this public in some way once I fix all the tiny issues, and tomorrow I'm probably gonna start over and try to make a raymarched animated fractal.

17 70

オブジェクトが透明のraymarching。
https://t.co/dfarjnQ9l8

18 83

[Phantom Box] 🎧
Ray marching + music is so much fun. Love the look of unexpected results when the audio goes off the rails.

2 8

4/14(日)の で会社の有志と書いた『KLab Tech Book Vol.4』を頒布します。
私は「第4章 Unity×レイマーチングによる映像制作の実践手法」を担当しました。
お手に取っていただければ嬉しいです!
https://t.co/oSUvK0Nd4r

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Raymarching exploration 006

Added some colors but the quality is quite ugly :/

1 24

Raymarching エフェクト練習
- Edge detection
- Iteration-based aura effect
- Distance-based fog

25 146

making a demo for ' upcoming raymarching toolkit by making sculptures and placing them in a museum you walk around in. hint: gallery design is incredibly fun

11 71

More fun with ray marching. A more colorful approach with a depth map and some noise. A bit low res here but could maybe look cool as print in high res?
Source -> https://t.co/PlXOI7VAj8

3 19

My student and I are working on a ray marching version of the 3D hyperbolic WebVR virtual reality experience https://t.co/HGDC6AOSQv I made with , and . lets us see much further!

22 87

playing with fractals in 's unity raymarching toolkit

4 23

Julia Set Web 🕸
I love playing around with HSL and sine distortions on a map.

1 6