Reposting :
...
"I’m teaching an introduction to raymarching workshop tomorrow. We are soso lucky to have as our TA tomorrow!
Also also next Friday in .city we are throwing an exhibition to show off some of the AMAZING work workshop participants ...

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Dusting off some code for Added material colors, specular highlights, soft shadows, and ambient occlusion.

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Going deeper into my artworks with iterative shapes

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Getting finally some satisfying progress into my interactive artworks

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Just published some more ray marching shader examples on my blog about creating CSG objects with colors over here: https://t.co/vUAn4NeKGQ

Feel free to take a look!

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I've tried some fractals projection on a 3D raymarching rendered object 👀
~ I love the result ! o/

link ~> https://t.co/afMgCDbiCH

3 5

このあいだ書いたレイマーチングを TouchDesigner に移植して遊んでみた。

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Gacha SSR Effect Raymarching by sayachang_bot
https://t.co/dAwRkElVn1

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146 - Daily Shader Sketch.

Decided to revisit my sketch from the other day with a bit more simplicity and definition. Making me feel like raymarching volumes is my next step...

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A few extra screenshots from the raymarching shader while I was debugging / messing around. Will probably make this public in some way once I fix all the tiny issues, and tomorrow I'm probably gonna start over and try to make a raymarched animated fractal.

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オブジェクトが透明のraymarching。
https://t.co/dfarjnQ9l8

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[Phantom Box] 🎧
Ray marching + music is so much fun. Love the look of unexpected results when the audio goes off the rails.

2 8

4/14(日)の で会社の有志と書いた『KLab Tech Book Vol.4』を頒布します。
私は「第4章 Unity×レイマーチングによる映像制作の実践手法」を担当しました。
お手に取っていただければ嬉しいです!
https://t.co/oSUvK0Nd4r

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Raymarching test for real time reaction.

0 5

Raymarching exploration 006

Added some colors but the quality is quite ugly :/

1 24

Raymarching エフェクト練習
- Edge detection
- Iteration-based aura effect
- Distance-based fog

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making a demo for ' upcoming raymarching toolkit by making sculptures and placing them in a museum you walk around in. hint: gallery design is incredibly fun

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