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previous thread started getting too long. anyway here's a gif of randomly generated asteroids rendered using signed distance fields and raymarching https://t.co/eKGrRjxlwX
Reposting @charstiles:
...
"I’m teaching an introduction to raymarching workshop tomorrow. We are soso lucky to have @solquemal as our TA tomorrow!
Also also next Friday in @newart.city we are throwing an exhibition to show off some of the AMAZING work workshop participants ...
Dusting off some #Raymarching code for #pico8. Added material colors, specular highlights, soft shadows, and ambient occlusion.
Going deeper into my #raymarching artworks with iterative shapes #GLSL
Getting finally some satisfying progress into my interactive artworks #Raymarching #Webgl
Btw here is the cloud sea shader I worked on. Between a realistic cloud (3d perlin noise) and a stylized one. I lerp between colors depending on depth and density of the raymarch in the noise.
#gamedev #indiedev #madewithunity #unity3d
Just published some more ray marching shader examples on my blog about creating CSG objects with colors over here: https://t.co/vUAn4NeKGQ
Feel free to take a look!
#Shaders #RayMarching #CG #CSG #GLSL #creativecoding
I've tried some fractals projection on a 3D raymarching rendered object 👀
~ I love the result ! o/
link ~> https://t.co/afMgCDbiCH
#shader #glsl #webgl #creativecoding #ProceduralArt #fractals #raymarching #abstractart #generative
Testing to render some raymarching on Kodelife.
#shader #glsl #kodelife #livecoding #codevember #creativecoding #generativeart #CreativeCoding #ProceduralArt #Generative