SDF Editor - 視覚的なエディタでオブジェクトを配置しレイマーチングで使えるSDFコードを生成出来るツールが公開!
https://t.co/93u8EXKImV

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previous thread started getting too long. anyway here's a gif of randomly generated asteroids rendered using signed distance fields and raymarching https://t.co/eKGrRjxlwX

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Finally got used to writing compute shaders in Made a volumetric raymarched renderer. 🙂

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Reposting :
...
"I’m teaching an introduction to raymarching workshop tomorrow. We are soso lucky to have as our TA tomorrow!
Also also next Friday in .city we are throwing an exhibition to show off some of the AMAZING work workshop participants ...

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Dusting off some code for Added material colors, specular highlights, soft shadows, and ambient occlusion.

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Going deeper into my artworks with iterative shapes

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Getting finally some satisfying progress into my interactive artworks

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Btw here is the cloud sea shader I worked on. Between a realistic cloud (3d perlin noise) and a stylized one. I lerp between colors depending on depth and density of the raymarch in the noise.

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とりあえずノイズや歪みをお掃除。
まだ服や靴が置き去りだし、予定としてはまだ追加するものがあるがよくなるか不安...。

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ボリュームライト、なんとなく参考シェーダを見ながらアルゴリズムを想像してやってるんだがなんか結果が妙な気がする。画面左上とかなんか変だよな...。結果の合成の仕方なのか。

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Just published some more ray marching shader examples on my blog about creating CSG objects with colors over here: https://t.co/vUAn4NeKGQ

Feel free to take a look!

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I've tried some fractals projection on a 3D raymarching rendered object 👀
~ I love the result ! o/

link ~> https://t.co/afMgCDbiCH

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