Finally got used to writing compute shaders in Made a volumetric raymarched renderer. 🙂

0 6

Reposting :
...
"I’m teaching an introduction to raymarching workshop tomorrow. We are soso lucky to have as our TA tomorrow!
Also also next Friday in .city we are throwing an exhibition to show off some of the AMAZING work workshop participants ...

3 12

Dusting off some code for Added material colors, specular highlights, soft shadows, and ambient occlusion.

15 189

Going deeper into my artworks with iterative shapes

1 15

Getting finally some satisfying progress into my interactive artworks

0 10

Btw here is the cloud sea shader I worked on. Between a realistic cloud (3d perlin noise) and a stylized one. I lerp between colors depending on depth and density of the raymarch in the noise.

1 11

I've tried some fractals projection on a 3D raymarching rendered object 👀
~ I love the result ! o/

link ~> https://t.co/afMgCDbiCH

3 5

このあいだ書いたレイマーチングを TouchDesigner に移植して遊んでみた。

5 28

146 - Daily Shader Sketch.

Decided to revisit my sketch from the other day with a bit more simplicity and definition. Making me feel like raymarching volumes is my next step...

1 22

A few extra screenshots from the raymarching shader while I was debugging / messing around. Will probably make this public in some way once I fix all the tiny issues, and tomorrow I'm probably gonna start over and try to make a raymarched animated fractal.

17 70

オブジェクトが透明のraymarching。
https://t.co/dfarjnQ9l8

18 83

[Phantom Box] 🎧
Ray marching + music is so much fun. Love the look of unexpected results when the audio goes off the rails.

2 8

4/14(日)の で会社の有志と書いた『KLab Tech Book Vol.4』を頒布します。
私は「第4章 Unity×レイマーチングによる映像制作の実践手法」を担当しました。
お手に取っていただければ嬉しいです!
https://t.co/oSUvK0Nd4r

45 94

Raymarching exploration 006

Added some colors but the quality is quite ugly :/

1 24