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SDF Editor - 視覚的なエディタでオブジェクトを配置しレイマーチングで使えるSDFコードを生成出来るツールが公開!
https://t.co/93u8EXKImV
#3dnchu #Raymarching
previous thread started getting too long. anyway here's a gif of randomly generated asteroids rendered using signed distance fields and raymarching https://t.co/eKGrRjxlwX
Reposting @charstiles:
...
"I’m teaching an introduction to raymarching workshop tomorrow. We are soso lucky to have @solquemal as our TA tomorrow!
Also also next Friday in @newart.city we are throwing an exhibition to show off some of the AMAZING work workshop participants ...
Dusting off some #Raymarching code for #pico8. Added material colors, specular highlights, soft shadows, and ambient occlusion.
Going deeper into my #raymarching artworks with iterative shapes #GLSL
Getting finally some satisfying progress into my interactive artworks #Raymarching #Webgl
Btw here is the cloud sea shader I worked on. Between a realistic cloud (3d perlin noise) and a stylized one. I lerp between colors depending on depth and density of the raymarch in the noise.
#gamedev #indiedev #madewithunity #unity3d
とりあえずノイズや歪みをお掃除。
まだ服や靴が置き去りだし、予定としてはまだ追加するものがあるがよくなるか不安...。
#b3d #ErnstRenderer #raymarching #wip
ボリュームライト、なんとなく参考シェーダを見ながらアルゴリズムを想像してやってるんだがなんか結果が妙な気がする。画面左上とかなんか変だよな...。結果の合成の仕方なのか。
#b3d #ErnstRenderer #raymarching #wip
Just published some more ray marching shader examples on my blog about creating CSG objects with colors over here: https://t.co/vUAn4NeKGQ
Feel free to take a look!
#Shaders #RayMarching #CG #CSG #GLSL #creativecoding
"Day 61" by jeyko
https://t.co/yngN8HWWpn
KodeLife project file
https://t.co/BvTlOhR449
#hexler #glsl #shader #opengl #metal #directx #gpu #gamedev #livecode #shadertoy #raymarching #livecoding #creativecoding #generative #visuals #linux #rasberrypi #maker #gamedesign
I've tried some fractals projection on a 3D raymarching rendered object 👀
~ I love the result ! o/
link ~> https://t.co/afMgCDbiCH
#shader #glsl #webgl #creativecoding #ProceduralArt #fractals #raymarching #abstractart #generative