A beta sculpt I didn't finish but taught me some of the tools needed to work on my current project Splicer.

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Franz Liszt (1858) 3D Character Model work has done by Hadi Karimi 3D Sculptor, CG Artist

Sculpted in ZBrush, the color texture was painted in Substance Painter, rendered in Maya with Arnold, used Xgen core for the hair.

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The Girl, 3D Character Model work has done by Chen Zhang. Software Used: Maya, Zbrush, Mari, Substance Painter, V-Ray, XGen

Concept By Woo Kim

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My very first 3d character modeling!!! This character is the guardian spirit from

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3D character Model work has done by Nina Haftka, Character Artist / Digital Sculptor
It was handsculpted and textured in ZBrush and rendered in Maya using Arnold and xgen.

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MechaNick 3D character Model work has done by Artist: Luis Nieves
Project name: MechaNick
Software used: Maya, Xgen, Substance Painter, Zbrush, Marvelous Designer, Vray

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Marilyn Monroe 3D Character Model Work has done by Hadi Karimi 3D Sculptor,

Sculpted in ZBrush, the color texture was painted in Substance Painter, rendered in Maya with Arnold, used Xgen core for the hair.

vfxexpress

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ED HARRIS 3D Character Model work has done by Şefki Ibrahim 3D Artist

The renders in this post were finalized in Maya and Arnold using the texture maps baked out from the SkinGen process.

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Sarima onepunchman 3D Character Model work has done by Gurjeet singh
Software used ZBrush

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Elon Musk 3d portrait work has done by Sailesh Parajuli

3D modeled in Zbrush, texture in Substance Painter, hair in Xgen Core and rendered in Arnold and Used texturing xyz displacement.

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I forgot I was making a Tony Tony chopper time lapse. So that will come out eventually too. Sorry 😢 my sweet baby boy

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Finished Tony Tony Chopper!! Hopefully I can 3Dprint him later, but the time lapses I’ll be coming soon

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WIP Remember when this was supposed to be a weekend project. I have a bunch of stuff to do but I’m loving the process

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