画質 高画質

Stenna's got a new look! Here's a quick side by side comparison, old on the left, new on the right. What do you think of her new clothes?

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Happy Friday! Today, we'd like to hear if there's a MWU game you wish you made? Reply and share your projects in the thread below 👇

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Monster of the Week!

"emerge nightly to hydrate by drinking from the saltwater..."
Read more:
https://t.co/8RStQbZ5Dq

Check us out on Steam coming soon!
https://t.co/tdHo576c3F

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Our scanned trees and trunks are ready to be planted in your environments, be sure to water them.

Published on the Unity Asset Store:
https://t.co/IsOP5OaVbz

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Introducing the cast! Having worked missions together for years, our 1-(wo)man army Ann relies on her hacker friend Ayane for cyberspace support.
私たちの最強コンビ。スピード、美しさ、パワーのAnn と ハッキングスキルのAyane。

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The wait is almost over! Are you excited for Timelie!? Don't forget to add it to your wishlist :P And see you next morning!
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Steam Site: https://t.co/HpanRWn0wF
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There was a lot of thought put into the promotional artwork for Evertried. We tried drawing the main character in a way to look it is against the odds... which is quite tricky, since wielding a Scythe is a quick way to make it look like a badass 😅

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Been working on this one a while! We revamped our character select screen to feature large portraits of all the characters!

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Toys… exploding death animations from year 2 project for our module Games Development. Project Altoyism assets from team member (twitter will only attach on gif!)

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Some big updates on final year WSA Virtual Arcade over the weekend. updated Portage with a whole host of new things to discover. Link in Bio

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Thread of my dev highlights from making ULTIMATE GOD ANGEL: GIGAFORCE EX with and . Cover art by me! Read on for cockpit controls, procedural animation, evolutionary life cycles and more. (skip to end for gameplay vid/DL link)

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More languages unlocked thanks to our lovely Localizor community: French and German. 🇫🇷🇩🇪

➡️ https://t.co/JCwtuXSOUf

Now proofreading, then testing, and finally - implementing! 🔧

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Thank you for the warm reception of :) Can't wait to be able to show you more about it!
https://t.co/hVmLuAI4F3
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Working on a dynamic grain system, allowing me to add grain to the scene on a per-object basis. Using a little bit of grain adds to the hand-drawn look!

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I'm working on a snow shader that adds some volume to the objects in I'll share a tutorial for it in a few days :)

Any thoughts so far?

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