画質 高画質

🍔My Arby's Meat Mountain fan-art is complete!🍔

What a journey this has been. Thank you all.

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"sun deity+children"

zbrush+keyshot9+blender+substance painter+photoshop

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- 3100*3100px/1080*1920px

☀️

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"Don't worry, it's normal."
"After all, I'm just a kind of slimy substance that need a vessel."

"Thank you, E-D."

-
E-N by me(Airsea)

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Aquaman 3D Character Model work has done by zhao changyuan
Software used Maya, Substance Painter, ZBrush, Mari, Arnold, Photoshop.

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Explanation: For a long time Hanakas quirk was more theme-driven & lacked substance. I basically said that her emotions regulate her strength but it was really hard to explain how she controls it & what triggers her Quirk to power-up

It was all a bit wishy-washy & hard to convey

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Furry
Since he's a being made from animated paint substance, ID can shapeshift! The forms depend largely on his paint reserves and are not infinite tho

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Having a blast learning Substance Painter! Here are a few assets I've made for a little scene I'm working on. Super fun can't wait to crack on!

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NEW COAT OF PAINT STARTED. A lot of this is being hand-painted in substance.

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kurosawa氏
『Substance Painter Cookbook実践編』
ベタ塗りから少し進みました。
徐々に古めかしくなっていく😊
 

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URPユニティちゃんに法線ぬりぬりしてみました。

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len tries to poison rin but little does he know, no mortal substance can harm her

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Final 3D modeling project for this semester, a recreation of the blacksmith house illustration by Tural Takhmazov ( ) on ArtStation https://t.co/kQv6quuynR
(just with a different approach to details/colors applying what I learned of substance painter... and no plants)

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簡単にだけど、塔と崖なども で作って足して背景としてまとめてみた。HoudiniはHeightFieldとアセットの自動配置、崖モデル生成や塔の作成で使いました。

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I added the materials for Edelgard's Shield!! I'll probably tweak them as the project advances, but for now, it's time to get Amyr done!!

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Enemy model for my next horror game, My Friend Rattlemot, which is in active development.
As with all my character models I use and to create them.

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UDIMはマテリアルを分けてた時もちゃんと表示されたのでよき。
後は、外部でベイクした複数の連番テクスチャも纏めて読み込んで一気にベイク出来ると超有難いんですが( ˘ω˘ ;)
そのままベイクするならUDIMまとめて出来るのになぁ…
その辺は合間に調べていこう…

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