画質 高画質

Beauty. Stability. Compatibility. GShade. 02.25.2019

Made for those who want it all; for those who will not compromise, GPOSERS is proud to announce GShade. The only custom ReShade build that supports every imaginable shader and preset.

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Small 3D things I modeled in the theme of V-day. I used the toon shader that was within Maya! Might model more things with this type of style. :D

Palico (c) Capcom
Moogle (c) Square Enix
Wumpus (c) Discord

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[Crusty Lava Lamp]

Using vertex and frag shaders to displace 3D geometry results in the most pleasing textures. Really enjoying the "rough" look of these evolving patterns.

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Had fun last night messing around with my buddy Phil Roberts’ (’s) car shaders pack! Check em out here: https://t.co/Vl1dYmt4zG. This dude knows cars like no other and they’re extremely accurate and gorgeous.

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Adjustable sprite outline shader anyone? I'll make a YouTube tutorial shortly, and make the shader available to use.

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A day at the beach

Procedural shader building in mantra

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Finally got around to working on a corrupt shader for a monster. This is the color scheme for evil monsters in Portal Tamers. You will be forced to battle these poor corrupt creatures! Can you do it?

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update: frenden flat man brush can work as a real smooth shader when tilted *__*

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Did some 25 minute the other day, no prep, just flowing.

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More test on dithering ! (simple checker dithering)
Shader in Unity based on this fragment shader: https://t.co/kQS6CUuGrU
Model & texture from: https://t.co/zZ1Gk36BFL

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Other reaction on a mesh with a kinect.

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We've been hard at work on the new shader pipeline for Enhanced Edition that will eventually debut in the new renderer.

Check out an early technical demonstration and let us know your thoughts, custom content creator or otherwise!

https://t.co/aSIf6lKuD5

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