画質 高画質

I hope you all have a great day.
We are getting closer to the release for 1.4.0 Steam Early Access on June 3rd.

Excited!


3 7

Du concept art de JRPG indé ? ça se trouve ici !! (50% déjà : D)
https://t.co/0d5X1mPH3i

2 24

Proposal that I made to a very beginning fighting game project. Just tried to improve the idle animation and the character anatomy. https://t.co/sWWiayksfx

6 36

The English version of - Fairy in a Jar - is released with 30% off!
https://t.co/GjR4PnEbZw
Translated by me
Proofread by


1 8

It's time to finally reveal the name of the upcoming based on the Solar Echoes! Welcome to the Star Legation! The new is up and running, please visit at https://t.co/HpjIgJrh0n

6 4

I wanted to make a character popularity poll for my project. Polls in the replies. Vote for you're favourite character out of the main cast, I'm really interested to see who everyone likes.

2 7

I had to change design and reanimate. This is more to my liking actually...

7 20

Zardari now rocking the blademaster's kinda outfit, rather than his boring Galaxion uniform.

0 3

We got another Fanart from YUKIxMAMI, This time its Mama Spider !
Adorable !

31 185



自作ゲーム「RollStory」開発進捗。
戦闘画面。
TaoSpriteと名付けたクラスにスプライト用テクスチャ読み込み関数とスプライト作成関数とスプライトにテクスチャを適用させる関数を作成しつつ、戦闘画面のUIを作成。

7 32

You did it! More than 200 likes to our last image! As we promised, today we are revealing this GIF showing the evolution and iterative process after a Stay tuned to see it in 3D!

47 243



自作ゲーム「RollStory」開発進捗。
戦闘画面。
自力で2Dスプライトの拡大、縮小、画面配置の関数を作ったりしました。
後々クラス化していこう。
こうすると、自作ゲームエンジン「TAO ENGINE」で作っているんだなぁと思えて、あがります!

6 37