画質 高画質

Looks good but mostly worried about trying to figure out the specular,roughness, whatever maps that needs to be done so that the stylized shader I'm using would work well. So far mostly flat shading it for now and figuring the rest out later.

1 4

Tonight I continue work on Rayla from

Last time I made the basic body shape and started on the hair and face. Today I'll be using sculpt tools to get the details dialed in and then model the clothes.

Starting in 10 min! https://t.co/XcpVshHUCk

15 256

Starting to integrate background characters into the shots, extras and props modeled by the super talented . We’ve got some killer tools set up to randomize the extras, video coming soon...

5 8

Gavriel made this in class with his Instructor, Andrew! He is planning to use it for an 😳👌👏💯🌴

1 0

Winner of the Sky Ship Challenge: Jakob Scheidt

1 1

Early block in vs latest block in. A few bits left to go. (Based on art by Soo K)

0 2

Remember this drawing that student, Lauren T., is working on? Instructor Zack gave us an and it is This is great attention to 👏💯😳😁

1 0

Instructor Dan W. tells us that his student, Jesse G., is a artist! That is very obvious in this masterpiece of 🔥🤩👏💯

1 0

It's been a while since I posted somthing so here is one of my schools projects! WIP

ça fait un moment que j'ai rien posté donc voilà un des mes projets scolaire ! Je bosse encore dessus mais il est pas loin de la fin ! 😁

3 7

WIP, a incredibly smooth piece of a Sci-Fi helmet. Hard-Surface using Blender Modifiers so baking within Substance for performance yet very happy with the current quality coming out before more adding more micro-details.

2 10

We are working on our landmine ability still very rough but better than nothing. 🛠️[Work in progress]

4 25

There is Elf's shading with colors in game enigne.
More pics in our patreon public posting, and uncensored version for patron only ;)
https://t.co/Ns1y3IyNqu

8 44