Day 15. Based on the concept by
Last piece of this year :D I wish you all a bright new year! :D

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ベイクされたAOを使えばアニメっぽい影を表現できるんでは?という仮説を元にやってみました。ハイライトも自分で塗ったものではなくAOの色をそれっぽくしただけです。何がヤバいってSubstancePainterだとこれが5分ぐらいで出来てしまいます。

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Hello. Here is my Alpha Centauri collection. Original resolution 8000x8000 pixels.
https://t.co/rjyjwYfhJX



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長さマスクはこんな感じにSubstancePainterで作る。

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⭐ new project! ✨
been working on a 'Haunted House' for uni along side my SFAS project, inspired by this concept by Bella Liu 👇
https://t.co/vb6GGnupKc
still at ugly blockout stage in but moved onto texturing now! 🖌

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森田 悠揮《ドラゴン》―複雑な生き物モデリングとマップ作成技術のコース
リンク👉https://t.co/D6l44swTZ5

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so left one was textured in Blender
right one was textured in Substance Painter
(trying to learn painter a bit)

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Speed model for - Cactus. In a post-apocalyptic setting, inspired by 🌿 90% Painted by hand. ❤ Only thing left is the concept sheet. ☺️🖤🖤

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modeller, character sculptor, and University/ instructor, Alex Owen, completed this project with real time rendering, and real time ray tracing!

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"Raoul Taffin Chavelier" Amazing illustration by Frederic Pillot

Zbrush modeling and substance painting by Emin Cenker.

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Escultura de Samot en tenía ganitas de rehacer a mi querido Samot con mis conocimientos actuales y creo que ha quedado algo bastante resulton!!!

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Hey guys it's been a long time since I've posted anything art related but here we are with something new. This is a Diorama I made inspired by Shadow Moses Island from Metal Gear Solid. Video in replies.

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Some practice with stylized modeling and texturing on my free time, still work in progress! Lovely concept art created by: Goeun Kim.

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