画質 高画質

Prototyping a new environmental mechanic this week :-
CAPACITOR FLUID TANKS
Working on shaders for "underwater" and surface effects. Still WIP, tons more vfx and things to add, but it's looking promising. I smell another blog post coming up!

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3D-Coat用のPBRシェーダーのテスト。電子書籍を書いているので購入者プレゼントをついでに作ってる所。こちらはスキン系です。皮とか毛皮とか肌とかの一部。 

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With our Realistic Glass Shader you have full control over all parameters you could possibly need for creating awesome looking renders. Caustics are still faked because of the Cycles Renderer, but who cares as long as the results are good? https://t.co/qvE2UPcJ7u

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Hi, I do a lot of super stylized 3D work and experiment with flat shaders to get a toon look. Nice to meet you and your work looks great! 😃

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Hey! I'm Ryan, a 3D Environment Artist who loves shaders and textures! I'm soon looking for an internship too!

📬autumnpioneer.com
🖼️https://t.co/KxKvnsuztx

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More testing stuff. Messing around with shaders.

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Wait, I forgot to activate the shadows on the scene, looks way much better !

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2D surface shader | the interactions between 2 mio - 8 mio individual cells often leads to surprise | surfing between experience and lack of control.

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Hey, nice but I'm pretty sure you don't need the diffuse shader. or the emit shader in fact. After the shader I wouldn't use any shader actually.

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Just posted a tutorial on the color spread effect! It covers how I created a post-processing effect that draws in world space :) link >>
https://t.co/PWkvxVTRtg

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Processingを使ってランダムな明るさを持つ円を敷き詰めて、
シェーダーグラフのSampleGradientノードで色を付ける遊び

加工前・加工後の画像を付けておきます。

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ShaderGraphのプレビューウィンドウでSphereの表示が消えないのはバグですか?僕だけですか?
2018.3です。
いつからこうなったのじゃ・・・?

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Processingで描画した絵をShaderGraphに取り込んで、SampleGradientノードで色を付ける遊び

Processingではアルファ値15の直線を15000本描画させてます。

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Introducing Blego, a procedural shader by for Blender Cycles and EEVEE. Blego Bricks are 3d printable and compatible with existing Lego/ Duplo sets. https://t.co/X9GQlpFtHg

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Inspo from a nightmare I had a while back. Try hader next time nightmares.

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