Messing around with the new probability shader, sss and xgen with the digital asset Louise.

19 165

今回は手書き風の目にしてみた。そして服は今は仮レンダ当ててますけど実機ではPBRになります。肌髪はいつもどおりUTS2

5 29

Layer Painter adds a layer system with PBR channels, which makes creating materials a totally different experience. That means there's no need to worry about complex node trees anymore! The concept is similar to Substance Painter's approach. https://t.co/oJZc1w1Yr7

9 24

【製品】
統合型3DCGソフト Shade3D Ver.20 リリース
リニアワークフロー、PBRマテリアル・レンダリング、3DAに対応。

製品情報:https://t.co/MhtaYQzLrZ
新製品紹介:https://t.co/wNfcLEn5NF

7 5

Super-flexible Low poly fictional weapon pack with PBR materials. Low-poly and game-ready. Each weapon comes with 4096x4096px textures, several skins, low-poly pickup versions and ammo packs. https://t.co/UtlPyiWVog

1 15

MOVIE MONDAZE: Monday Night Black & White. “Truth or Dare” + “Stormy Weather.” Plus other cool Monday things, such as:
🎲Happy Hour 3-6!
🎲$2.50 PBR tallboys!
🎲$5 Chicago Handshakes!
🎲$5 pints!
🎲POPCORN!
🎲GAMES!

https://t.co/ZxjRsMhGj0

0 0

Blender2.8 Sculpt-mode-features Branch - Win64 Daily buildのテスト使用。OrcoDrowブラシやスムーズ法線表示モードがとても便利。四分割やLookDevモードでPBR表示できるのもZBrushにはできない強み。直感的でかなり楽しい。告知のあったExtractとトポロジーマスクの機能がわかる方は教えて下さい。

18 55

finally finished UVs! did a mat test in substance and theres a few things to tweak but im excited to texture this. (based on art by Dongho Kang)

0 3

Learn to use ZBrush, Substance Painter, and Blender side by side through the entire sculpting, texturing, and rendering process. In this course I will show you my whole process to create a current gen PBR character for games. https://t.co/FLe8sdCNJn

9 91

2016, when I wasn't familiar with pbr, and I started working environments. 2018, when I was getting the hang of 3D but had to learn. 2019 where I'm familiar with working from concept/photos and getting a 1:1 accuracy a long with pbr and lighting

0 0

Working on a custom lightmodel separate from Phong/PBR that adds toon lighting with support for pointlights to (UE3). also works with skeletalmeshes and has no realistic cap on how many pointlights are supported at once.

11 66

Found some old PBR pixel art experiments in an image folder, i really need to revisit substance designer based pixel art at some point. X3

12 99

合計34枚!8kサイズの葉っぱのPBRテクスチャーを無料でダウンロード出来るサイト「https://t.co/1omsdQUqRg

https://t.co/2drOIRF174

146 624

PBRマテリアルとライティングを工夫したらこんなんなった
ちょっとすごい
本物風に見える

0 1

Trying to learn how to use substance painter for making my own PBR maps for smash ultimate mods!

So far only thing I figured out so far is applying normal maps... :c

3 17

Beam there, done that.

https://t.co/PAOhsWTaQr

More inbound, with many others being added every single day to the world’s largest library of real-world scanned data.

12 109

ツールを色々買ったので勉強を兼ねてキャラクターを1体作っています。

MayaLT 2019(モデリング、スキニング)
photoshop(テクスチャ作成)
Zbrush 2019(スカルプト、3Dペイント)
Marvelous Designer 8(衣服の作成)
Substance Painter 2019(PBR用テクスチャの作成)
Blender(レンダリング)

110 547