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Layer Painter adds a layer system with PBR channels, which makes creating materials a totally different experience. That means there's no need to worry about complex node trees anymore! The concept is similar to Substance Painter's approach. https://t.co/oJZc1w1Yr7
【製品】
統合型3DCGソフト Shade3D Ver.20 リリース
リニアワークフロー、PBRマテリアル・レンダリング、3DAに対応。
製品情報:https://t.co/MhtaYQzLrZ
新製品紹介:https://t.co/wNfcLEn5NF
#forum8 #Shade3D #CG #3DVR
Super-flexible Low poly fictional weapon pack with PBR materials. Low-poly and game-ready. Each weapon comes with 4096x4096px textures, several skins, low-poly pickup versions and ammo packs. https://t.co/UtlPyiWVog
MOVIE MONDAZE: Monday Night Black & White. “Truth or Dare” + “Stormy Weather.” Plus other cool Monday things, such as:
🎲Happy Hour 3-6!
🎲$2.50 PBR tallboys!
🎲$5 Chicago Handshakes!
🎲$5 @ShortsBrewing pints!
🎲POPCORN!
🎲GAMES!
https://t.co/ZxjRsMhGj0
Blender2.8 Sculpt-mode-features Branch - Win64 Daily buildのテスト使用。OrcoDrowブラシやスムーズ法線表示モードがとても便利。四分割やLookDevモードでPBR表示できるのもZBrushにはできない強み。直感的でかなり楽しい。告知のあったExtractとトポロジーマスクの機能がわかる方は教えて下さい。
finally finished UVs! did a mat test in substance and theres a few things to tweak but im excited to texture this. (based on art by Dongho Kang)
#3d #zbrush #SubstancePainter #pbr #artstation #art
Learn to use ZBrush, Substance Painter, and Blender side by side through the entire sculpting, texturing, and rendering process. In this course I will show you my whole process to create a current gen PBR character for games. https://t.co/FLe8sdCNJn
#NoobMeVsNowMe 2016, when I wasn't familiar with pbr, and I started working environments. 2018, when I was getting the hang of 3D but had to learn. 2019 where I'm familiar with working from concept/photos and getting a 1:1 accuracy a long with pbr and lighting
Working on a custom lightmodel separate from Phong/PBR that adds toon lighting with support for pointlights to #AHatinTime (UE3). also works with skeletalmeshes and has no realistic cap on how many pointlights are supported at once.
Found some old PBR pixel art experiments in an image folder, i really need to revisit substance designer based pixel art at some point. X3
合計34枚!8kサイズの葉っぱのPBRテクスチャーを無料でダウンロード出来るサイト「https://t.co/1omsdQUqRg」
https://t.co/2drOIRF174
Trying to learn how to use substance painter for making my own PBR maps for smash ultimate mods!
So far only thing I figured out so far is applying normal maps... :c
Beam there, done that.
https://t.co/PAOhsWTaQr
More inbound, with many others being added every single day to the world’s largest library of real-world scanned data.
#quixel #megascans #wood #wooden #beams #plank #lumber #realworld #scandata #photogrammetry #pbr #3d #surface
Simply marble-ous!
https://t.co/OFFVwi7MTx
More inbound, with many others being added every single day.
#quixel #megascans #marble #staircase #surface #flooring #interior #realworld #scandata #photogrammetry #pbr #3d #surface #material #gamedev #cg #vfx #art
ツールを色々買ったので勉強を兼ねてキャラクターを1体作っています。
MayaLT 2019(モデリング、スキニング)
photoshop(テクスチャ作成)
Zbrush 2019(スカルプト、3Dペイント)
Marvelous Designer 8(衣服の作成)
Substance Painter 2019(PBR用テクスチャの作成)
Blender(レンダリング)